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January 23rd, 2008, 01:25 PM
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Corporal
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Join Date: Jan 2008
Posts: 143
Thanks: 6
Thanked 8 Times in 6 Posts
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Re: The Leftovers
Isn't the patches supposed to balance the game? : P
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January 23rd, 2008, 02:26 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: The Leftovers
Actually not especially, no. Since balance is something that can largly be done with modding, it takes a pretty low priority with Illwinter. Also, they are concerned about changing things that would discredit the manual.
As for CB not working with 3.10, there is a fixed version floating around, and someone posted it in the CB thread. And hopefully the new version should be out about the time of the new patch.
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January 23rd, 2008, 02:52 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: The Leftovers
Quote:
quantum_mechani said:
Actually not especially, no. Since balance is something that can largly be done with modding, it takes a pretty low priority with Illwinter. Also, they are concerned about changing things that would discredit the manual.
As for CB not working with 3.10, there is a fixed version floating around, and someone posted it in the CB thread. And hopefully the new version should be out about the time of the new patch.
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I personally would like to see a CB that simply balances the Gods to be more playable, and nothing else.
Or maybe the CB mod could be split up into Gods/scales/nationals/indies/items and you could load whichever pieces of it you wanted?
Jazzepi
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January 23rd, 2008, 04:19 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: The Leftovers
Jazzepi:
But it is like that  And I am sure QM will keep it.
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January 23rd, 2008, 04:48 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: The Leftovers
Hey, the Freak Lord has a serious advantage: If he is fleeing, your troops won't stand in his way (at least not in a way that blocks his escape).
Yes, overall, the balancing betwen the pretenders is bad, Complete Balance is the mod to go.
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January 23rd, 2008, 05:24 PM
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Corporal
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Join Date: Jan 2007
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Leftovers
Quote:
Jazzepi said:
I personally would like to see a CB that simply balances the Gods to be more playable, and nothing else.
Or maybe the CB mod could be split up into Gods/scales/nationals/indies/items and you could load whichever pieces of it you wanted?
Jazzepi
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CBM actually IS split up that way. The version I use is compatible with 3.10, and I currently use it in a SP game where it changes the scales and the gods. It can also change the spells, the units (but I already use Better Independents) .
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January 23rd, 2008, 05:33 PM
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Corporal
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Join Date: Jan 2007
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Leftovers
You can find the mod, compatible with 3.10, as an attachement to Agrajaj's post on page 6 of the topic "Conceptual Balance Mod (and summary file) 1.1 "
Go to the "Scenarios, maps and mods" section of the forum first.
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