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January 25th, 2008, 01:24 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
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Re: Guide to communions
Thanks for taking the time to write this!
I for one have been too lazy to even figure out communions (and a little scared I will accidentally microwave all my mages). While communions still sound like a pain, this guide may be my inspiration to try and figure them out, at least in SP. Sounds like a powerful tool I have been neglecting in my effort to conquer the world, which is failing miserably in all my MP games!
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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January 25th, 2008, 01:46 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Guide to communions
Are you sure about reinvigoration working on all the slaves? I thought I'd tested it once, and concluded it didn't work.
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January 25th, 2008, 02:07 AM
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Major General
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Join Date: Feb 2004
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Re: Guide to communions
Quote:
llamabeast said:
Are you sure about reinvigoration working on all the slaves? I thought I'd tested it once, and concluded it didn't work.
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Absolutely sure, I've used it several times.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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January 25th, 2008, 02:17 AM
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National Security Advisor
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Re: Guide to communions
Ok, I must have somehow tested it poorly then. That's very powerful!
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January 25th, 2008, 06:44 AM
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General
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Re: Guide to communions
Baalz:
I guess Phoenix Pyre, not Phoenix Power as a way to suicide your mages 
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January 25th, 2008, 07:34 AM
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Corporal
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Re: Guide to communions
A bit of an exploit with communion : magic items auto-casting spells worn by communion members equipped with matrixes affect the other member of the communion.
In my case, a mage with a copper plate and and crystal matrix made the other communion members (matrixes too) have charge body at the beginning of the battle. Other items would certainly do the same (crystal shield for example, which auto-cast power of the spheres, ring of regeneration too).
I don't know if it works only for mages members of the communion before the start of the battle (matrixes), of if it works with members joining the communion on turn 1 (communion master and communion slave spells). Or if it works with non mages (a tug with a crystal matrix getting buffed by the mages's items).
It's an exploit in my opinion, so I didn't investigate it further. People with less ... morals ... might want to give it a try.
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January 25th, 2008, 08:25 AM
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National Security Advisor
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Re: Guide to communions
That can be done without items, simply by casting a spell with range: personal. A Master casting Power of the Spheres will give the effect to all slaves on the battlefield.
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January 25th, 2008, 08:38 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Guide to communions
Quote:
Yrkoon said:
A bit of an exploit with communion : magic items auto-casting spells worn by communion members equipped with matrixes affect the other member of the communion.
In my case, a mage with a copper plate and and crystal matrix made the other communion members (matrixes too) have charge body at the beginning of the battle. Other items would certainly do the same (crystal shield for example, which auto-cast power of the spheres, ring of regeneration too).
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Not the ring of regen. Only "Charge Body" is auto-cast in the battle, resistances and regeneration are persistent outside battles. I don't know about the shield though.
If you had a big enough mass of slaves to spread out the casting fatigue, Hell Power followed by Returning might be fun to try sometime. Or would all the slaves have a 20% chance per round of being attacked by horrors too?
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