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Old January 25th, 2008, 02:33 PM
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Seve82 Seve82 is offline
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Default Re: Fort Retreat Survival --> call for discussion

Well I think that if ye put all yer troops to retreat and put one not so easy to kill commander to couple turns of hold b4 retreat one gets all his troops out of field unscathed even undeads. This doesn't ofcourse take into account enemy flyers, ranged spells or archers which would cause some casualties even on full reatreat order as all troops propably wont exit in one turn if defender has 100+ troops.

And that comment about conquering castle provinces surrounding provinces to prevent escape is absurd as this games scale is not that small. These provinces are not small areas. Thus you all ready have all areas surrounding castle and remnants of enemy castle defenders are retreating through them.

I also find fact that one can't put any pd b4 capturing castle bit odd as one allready has that province in his control.
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Old January 25th, 2008, 04:01 PM

Agema Agema is offline
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Default Re: Fort Retreat Survival --> call for discussion

Bear in mind for every unit you have tied up in a fort, that's one less unit you have able to fight on the map. So you can throw more troops in and hold your opponent up (then retreat), but you're really just using troops that can fight elsewhere for holding your opponent's army up longer.

If you retreat, you take no losses, but neither does your opponent, so yes you get your army out, but his comes out virtually unscathed too.

There are situations where one tactic may be stronger than another, but for the most part it's a case of trading off some advantages over others.
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