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Old January 30th, 2008, 07:39 AM

Kuritza Kuritza is offline
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Default Re: Thoughts about Bogarus troops.

Actually, I agree that city guards should get some combat training, above regular indies. +1 attack and defense or something like that.
Lack of a decent foot archer also surprises me greatly as many sources (both Byzanthian, German and Russian) state that slavs always fielded many skilled archers with composite M-shaped bows. Archeological discoveries back that claim.
Just as I'm surprised to see a Grid with a bow, but without a shield.

And back to strategies, khlysts... they are useless in combat, I think any strategy revolving around them as partisans will fail badly. Forget about partisans, its not the time for them as Napoleon is not born yet.
Khlysts may be used for raising unrest in the enemy territories, without actually attacking them. Think of them as of non-commander spies.
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Old January 30th, 2008, 07:44 AM
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Default Re: Thoughts about Bogarus troops.

The nice thing about non-commander spies is that they don't cause a "Spies are creating unrest" type message in the enemy provinces.
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Old January 30th, 2008, 08:07 AM
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Default Re: Thoughts about Bogarus troops.

I didn't say that the Khlysts should take on a real army. Rather that they should attack the provinces left behind the attacking army. And I do believe that some 20-30 blessed Khlysts backed up by a FFA (casting "imp" for example) could take out at least 10 PD.

Remember that my defensive strategy revolved around making the attacking enemy divide his forces and spend money on non-mobile forces (like PD). All to make that counter attack of yours (with real troops) easier.
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Old January 30th, 2008, 10:26 AM
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Default Re: Thoughts about Bogarus troops.

As I see it. An early multi-pathed Staret should site-search while an awake pretender helps expansion and you may want to build an additional fort.

The research should be conj3 (summon phoenix power and the summons) and ench 4 (fire arrows) asap. Instead of conj could be thau 1 for communion also.
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