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January 30th, 2008, 07:19 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: 3.14 Event: National Auto-troop
I doubt anyone would cry if they suddenly no longer got any militia events.
Sad that event modding in not in the cards though, so many possibilities. Are poptype and non-national site recruitment modding also major technical hurtles?
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January 30th, 2008, 08:24 PM
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General
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Join Date: Jun 2003
Location: az
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Re: 3.14 Event: National Auto-troop
Quote:
quantum_mechani said:
I doubt anyone would cry if they suddenly no longer got any militia events. 
Sad that event modding in not in the cards though, so many possibilities.
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During the development of Dominions_3 I requested the option for modding of events, but it must have been too complex. Hopefully it will become available for Dominions_4.
I agree with Meglobob and others on removing the generic militia event.
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January 30th, 2008, 08:36 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
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Re: 3.14 Event: National Auto-troop
That also means LA Ermor will never receive those upkeep-leaching militias?
Cheer for this small yet great move of improvement!
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February 2nd, 2008, 08:24 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: 3.14 Event: National Auto-troop
Quote:
BesucherXia said:
That also means LA Ermor will never receive those upkeep-leaching militias?
Cheer for this small yet great move of improvement!
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Ha. Ha. The first thing I did when I heard about this was to test it. LA Ermor still gets flaggies and militia. Though militia are by far worse =\
I'd like it if ermor just got more undead!
Jazzepi
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February 2nd, 2008, 08:26 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: 3.14 Event: National Auto-troop
Jazzepi:
Like: "Many villagers decided to suicide to your glory and join your undead armies!" ?
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February 2nd, 2008, 08:34 PM
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General
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Join Date: Jun 2003
Location: az
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Re: 3.14 Event: National Auto-troop
Quote:
Zeldor said:
Jazzepi:
Like: "Many villagers decided to suicide to your glory and join your undead armies!" ?
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I'd recommend: "A hermit nercomancer comes down from a high mountain to devoting himself and his unique creations to the Ermor nation."
The unique creations can be a random mix of undead units.
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February 3rd, 2008, 07:09 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
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Re: 3.14 Event: National Auto-troop
Quote:
Jazzepi said:
Ha. Ha. The first thing I did when I heard about this was to test it. LA Ermor still gets flaggies and militia. Though militia are by far worse =\
I'd like it if ermor just got more undead!
Jazzepi
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Hm... at least we can still leave it for 3.16...
But maybe after 3.14 follws 3.141, then 3.1415... That means we will never receive another patch since 3.16 is never reachable...
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February 4th, 2008, 12:27 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: 3.14 Event: National Auto-troop
actually, I am playing a game where I am counting on militia events. I want them! so don't remove them until after this game 
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February 5th, 2008, 04:38 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: 3.14 Event: National Auto-troop
MA Ermor. I got 20 Velites. Consider that would cost me 200 gold, I would say that it's a pretty good event.
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January 30th, 2008, 08:37 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Re: 3.14 Event: National Auto-troop
the militia event is quite funny, as he creates place for strange diplomacy. ("Is it okay for you when i attack you with lots of militia in province 153?")
but i would also second his removal, or move him to misfortune: "some peasants have declared themselve part of our army, and are now eating the bigger part of our supplies" 
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