.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 1st, 2008, 12:36 AM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

Quote:
Cor2 said:
How bout the MA holburgs? Underpowered true, but not derivitive and well play tested.
Is the fact that they are underpowered pretty much accepted by everyone?
Reply With Quote
  #2  
Old February 1st, 2008, 02:23 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

I think that was the consensus, yes. It was certainly my conclusion.

You can tell they're underpowered just by looking at the magic, actually. Mid-era nations generally have pretty robust (cheap and/or diverse and/or just plain powerful, often two or more of those) magic, and the MA Hoburgs have weak magic and unimpressive (although not terrible) military units.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #3  
Old February 3rd, 2008, 01:54 AM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

Quote:
DrPraetorious said:
I think that was the consensus, yes. It was certainly my conclusion.

You can tell they're underpowered just by looking at the magic, actually. Mid-era nations generally have pretty robust (cheap and/or diverse and/or just plain powerful, often two or more of those) magic, and the MA Hoburgs have weak magic and unimpressive (although not terrible) military units.
Why didn't the creator give them a bit more power then?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.