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February 3rd, 2008, 08:06 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Advice for MA Man
With Growth 2-3 even N4 mages get old and diseased really really fast. It looks like they would get the old age at 30-50. I have no idea why crones can't get it at 100-150. That would make that weak nation just a bit better.
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February 4th, 2008, 12:23 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Advice for MA Man
If you've got N4 mages, you can surely cast Gift of Health, which removes afflictions and so should save a lot of your crones, shouldn't it? Or does it not stop age afflictions?
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February 4th, 2008, 12:35 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Advice for MA Man
I don't think Man is a weak nation, Zeldor.
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February 4th, 2008, 01:36 PM
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Sergeant
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Join Date: Aug 2007
Posts: 203
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Re: Advice for MA Man
I'm with Zeldor. MA is good in short game, or in duel, but long term it is too limitted. Bards are great for shutting down first victim, but once armies stop working, and they at some time do... and once enemy gets patrollers, real magic, etc... it's all over.
In small games, against no nature nations, and especially with predefined teams, where bards can be fifth collumn and crones rely on air booster trade, MA Man is great. That I'll give (Got my *** kicked a few times)
And, Agema: Yes, Gift of Health is nice if you can hold it. In serious game, there is little chance. Many nature nations, and some serious astral nations in MA.
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February 4th, 2008, 02:09 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Advice for MA Man
llamabeast:
MA Man would be much better if Crones got old age at 100 or 150 years and if they had small chance of 1S, even 10% would be great. It would give at least some defence against astral nations and let them use few more items and spells. Or make wardens and warden lords recruitable in every castle, even if they would be no longer sacred.
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February 4th, 2008, 03:39 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Advice for MA Man
IMO giving S1 to crones would mostly make astral nations use magic duel.
Personnally I think Man is fine on most maps (Man need to find indie mages sites to diversify, and in nearly all games find some before it's needed). I remember hard war against Man in several games (but Man always managed to have access to earth or fire magic).
Also air magic is very hard to counter with non air nations (when fire has counter spells in water and water/earth, astral is countered by earth MR spell/items, etc...). So if you are a one trick poney you have a good trick at least (compare with fire against any nation able to cast rain or just boost troops armor). Most nations, even with an air random, will never have air 2 with the crazy level of the boosters, so won't be able to protect their troops against shock and arrows ; and most shock spells are AN in addition, making earth buffs useless.
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February 4th, 2008, 04:58 PM
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Private
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Join Date: Feb 2008
Posts: 18
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Re: Advice for MA Man
Air magic is nice, no argument... But in MA, there are quite a few nations with solid air magic: Caelum, Pythium, Eriu, Vanheim, T'ien Ch'i, Mictlan. All these have an easy level 2, and at least a chance of level 3.
And then, there are a Hell of a lot of Astral nations, against which Man is totally and utterly vulnerable. Pythium, Arcoscephale, R'lyeh, Abysia, Marignon, Ermor, Bandar Log, yada, yada, yada...
Nature is hardly Man's monopoly - Pangaea, Eriu, Bandar Log, Oceania... The luck of the roll will not do much for Man's chances to keep a Gift of Health up.
So in order to be relevant in late game, Man needs indies. I am sure that a Man player who get both earth and fire will do well, but with Crystal Mages and Golden Adepts Ulm will do great as well :-)
I am firmly in the 'MA Man is underpowered' group.
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