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February 3rd, 2008, 08:36 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Quickest way is just for me to post code.
------ this one has regen 1%, min 1 per turn
#newmonster 2488
#copystats 648
#clearmagic
#spr1 "./Warhammer Empire/Grandmaster.tga"
#name "Master of the White Wolf"
#descr "Master of the White Wolf description."
#fireres 0
#regeneration 1
#end
----- this one has stealth 0
#newmonster 2489
#copystats 650
#clearmagic
#spr1 "./Warhammer Empire/Grandmaster.tga"
#name "Master of the Knights Panther"
#descr "Master of the Knights Panther description."
#end
That's from an old warhammer empire dm. The point is you can get unique with the least possible side effects by copystatting 648 or 650.
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February 3rd, 2008, 08:54 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Thank you.
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February 3rd, 2008, 09:04 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
I cant use them  . They both have armor. I'll use 649 instead although he has glamour.
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February 4th, 2008, 06:08 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
You can replace their armour though. Or give them #armor "nothing"
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February 4th, 2008, 06:32 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Quote:
Or give them #armor "nothing"
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I didnt know that. Learn something new everyday 
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February 7th, 2008, 11:47 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
The Skaven are nothing if not industrious. An earthquake struck in the Skaven capitol, destroying the temple. But, not to worry ... the people here have raised a temple in honor of their God! All in the same month.
Thanks for making this mod, Sombre, I'm having loads of fun with it. 
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 24th, 2008, 02:29 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Version 0.9 is up. It isn't really a major update, but it cleans things up nicely and makes use of onebattlespell a bit.
-- removed copystats for the majority of units and stuck in appropriate darkvision values instead
-- removed the stinking fur fix used to get around shields added by now defunct copystatting, freeing up armour slot 321
-- checked IDs against my other MA nations and against CBM complete 1.21, no conflicts
-- Onebattlespells - Snikch (darkness), Thanquol (Twist fate), Seerlord (twist fate), Ikit Claw (Charge Body), Verminlord (divine blessing), Screaming Bell (fanaticism)
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