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February 5th, 2008, 06:19 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: New Map (Sorta)
coinspinner, you're a legend. I'm very impressed. I've spent enough time playing around in GIMP (another graphics program, if you haven't come across it) to be able to follow all your steps, and I'm very impressed with your ingenuity and the sheer amount of work. Nice one!
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February 7th, 2008, 12:03 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map (Sorta)
I must second llamabeast's post. Very nice looking map!
One problem that I have found. The map image appears to be missing the white province pixels. Hopefully you just have a layer of white pixels that you can apply. Hope to see a fixed version soon as I look forward to playing a game on this map.
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February 7th, 2008, 12:20 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: New Map (Sorta)
Very nice. You have some talent with maps Coinspinner. I hope you try another one in the future.
I take it the map is unplayable as is without the white province pixels?
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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February 7th, 2008, 12:37 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map (Sorta)
Yes. Dominions uses the white pixels to locate the provinces on the map image and matches them with the items in the ".map" file.
Coinspinner,
I'm not sure if PSP supports it, but in GIMP you can 'select by color' all of the white pixels in the original random map and copy/paste them into your map. The location of the pixels have to be pretty exact or it will break the code of your existing map file.
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February 7th, 2008, 07:20 PM
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Private
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Join Date: Feb 2008
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Map (Sorta)
I'll fix that as soon as I can. I had no idea the white pixels were needed, as it seemed to work when I tried it out in singleplayer and the few turns of the multiplayer game have gone fine. Admittedly we haven't gotten very far in the multiplayer game (see below), and I only tested it out in single player to see if the province connection lines looked reasonable.
Unfortunately, a recent storm knocked out my home PC which was the one on which I was hosting the multiplayer game. I'm hoping that all I need to replace is the power supply, otherwise it will be some time before I have a PC at home and can do any work on the map.
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February 7th, 2008, 07:53 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: New Map (Sorta)
I know it's impossible to create a new game without the white pixels, because there'd be no provinces at all... I guess IF the files created once the game is running contain the coordinates the white pixels used to be at, the map image could be changed and it would still work. I've never heard of such a thing, before. It's like starting a car, removing the motor and then driving off.
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February 7th, 2008, 08:56 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: New Map (Sorta)
Just wanted to chime in with a word of encouragement; thanks for the effort.
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