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  #1  
Old February 7th, 2008, 12:33 AM
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Default Re: Scales bugs in Dom3.14

Huh, Fallacy is one of the games where I don't have the problem. How many provinces border your capitol, if that's not double-secret-probation info?

In some ways the scales problem seems to have gotten worse .
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Old February 7th, 2008, 12:37 AM

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Default Re: Scales bugs in Dom3.14

In fallacy I took dom 6, and only had 1 candle in my capital for the 1st 3 turns or so. had to leave my prophet there to preach to get dominion.

Though my capital is very close to another players(thanks velusion) who has dom 9). So it may be a bug or not.
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Old February 7th, 2008, 06:37 AM
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Default Re: Scales bugs in Dom3.14

My capital only has 5 neighbours.

Funnily enough the rest of my scales are exactly the same as what I chose at the start of the game. It was just the order that slowly reduced over the period of 18 turns.

It might not be a bug but its costing me lots of gold every turn.
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Old February 7th, 2008, 07:20 AM
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Default Re: Scales bugs in Dom3.14

I wish this bug could be gone once and for all. I can't think of anything more annoying in a MP game than to have for example order disappear when you also took misfortune 2. Grr.
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  #5  
Old February 7th, 2008, 12:12 PM
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Default Re: Scales bugs in Dom3.14

Yes the scales bug is alive and well. It however seems to be operating differently from before.

It does not seem to hit all good scales as before but does delight in turning order 3 to order 0-1 even with 9 or 10 dominion.
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Old February 7th, 2008, 01:40 PM
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Default Re: Scales bugs in Dom3.14

Fascinating
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Old February 7th, 2008, 01:47 PM

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Default Re: Scales bugs in Dom3.14

I didn't expect that comment coming
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Old February 7th, 2008, 08:25 PM

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Default Re: Scales bugs in Dom3.14

Quote:
Meglobob said:

It does not seem to hit all good scales as before but does delight in turning order 3 to order 0-1 even with 9 or 10 dominion.
Obviously it's a balance feature to take those order-junky power gamers down a peg.
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Old February 7th, 2008, 08:35 PM
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Default Re: Scales bugs in Dom3.14

Quote:
quantum_mechani said:
Quote:
Meglobob said:

It does not seem to hit all good scales as before but does delight in turning order 3 to order 0-1 even with 9 or 10 dominion.
Obviously it's a balance feature to take those order-junky power gamers down a peg.
Ha ha, got to say I am happy with my choice of taking order 3 luck 3 now in a MP game, rather than order 3 misfortune 3.

Those poor suckers who took order 3 misfortune 2-3 are going to have a entertaining early game, ha ha

Btw, I deceided to be clever and take turmoil 1 misfortune 2 in another MP I am in, bad idea, never again. I have had 7 labs destroyed (no kidding), my capital lab has burned down 4 times, 3 in other castles.

I blame those clumsy old fire mages...
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  #10  
Old February 7th, 2008, 01:51 PM

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Default Re: Scales bugs in Dom3.14

Quote:
Dedas said:
I can't think of anything more annoying in a MP game than to have for example order disappear when you also took misfortune 2.
Easy. Having order and nation specific temperature scales disappear when you took misfortune 3.

I wish this bug would eventually get caught. Half of the fans appear to be computer professionals. Illwinter should invite them to Sweden to look at the code, and once they solve the problem, get them drunk enough so that they do not remember anything.
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