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February 7th, 2008, 02:00 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Acouchi - MA game for new players (recruiting)
Okay sorry for the delays guys, the game is now started!
The first turn has 48 hours on the clock in case of problems, subsequent turns will have 24 hours. If everyone gets their turn in early the hosting will happen as soon as all the turns are in, with the effect that the hosting time tends to gradually creep earlier every day. This is a good thing since it means you occasionally get two turns in a single day.
The "First turn" e-mail should contain sufficient instructions for you to play, but if you're not sure check my FAQ or post here. Basically you just reply to the turn e-mails with your 2h file attached, you don't have to write anything in the subject line or anything.
Omnirizon has very kindly volunteered to be the admin for the game, so if anyone needs an extension or anything, he's the one who'll sort it out (post the request here though so that everyone knows what's going on). Should he get knocked out of the game I would greatly appreciate it if someone else would volunteer to take over for him.
Okay, I hope you all enjoy the game!
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February 7th, 2008, 02:02 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Acouchi - MA game for new players (recruiting)
Apologies, the first e-mail was a false start (forgot the Worthy Heroes mod). Please use the second one.
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February 7th, 2008, 02:43 PM
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Corporal
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Join Date: Jan 2008
Posts: 163
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Acouchi - MA game for new players (recruiting)
Hi all!!
It seems that Pythium is doing some bizarre things and that the system says that he is cheating (OMG!! XD), what have you done? I hope this tweaking down of the pretender power has not hurt you too much.
So, are we going for some fast first turns? I think that right now decissions are so short and diplomacy so fast (hi, I cannot see you, I am a friend, arghhh, please not again argggg....... rip) that we should run them faster than 48 hours. Lets see if everybody sends it today.
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February 7th, 2008, 02:49 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Acouchi - MA game for new players (recruiting)
What? Oh dear. We will probably have to restart again then, Pythium is likely to be crippled if he's been got by the anti-cheating thing.
Do you have any ideas Ylvali? The most likely cause is that you had Conceptual Balance or something running when you were designing your god.
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February 7th, 2008, 04:00 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: Acouchi - MA game for new players (recruiting)
Does this mean there is no point us sending back the turns? Or can you just recreate Pythium?
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February 7th, 2008, 06:13 PM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
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Re: Acouchi - MA game for new players (recruiting)
Sorry, I donīt know whats wrong. Maybe I forgot to turn CB... Off? On? I thought we were using it? Arenīt we?
Iīll redo and send my pretender in once more then....
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February 7th, 2008, 06:22 PM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
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Re: Acouchi - MA game for new players (recruiting)
Really sorry everyone. It seems I forgot to turn off CB when making my pretender. I have now sent in a new pretender.
Ironically they are exactly the same, I cannot see that CB changes anything in that chassis, maybe something very small like one point of mr or something like that.
Ok hope it all gets sorted now.
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