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February 8th, 2008, 03:15 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: A call for aid!
Turn 42 looks correct to me. All my orders seem to have been carried out.
Also, this turns battle in south calderan was hilarious. One poor lonesome magister gets flushed out by my patrolling forces. Unfortunately for me the rather sizable army was set to retreat in the event Utgards big army decided to move that way, so they all quickly flee from the dangerous magister, who proceeds to phantasmal warrior-kill the PD and conquer the province...
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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February 8th, 2008, 03:22 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: A call for aid!
My turn (the one that arrived later labelled "turn 42" rather than the earlier, erroneous "turn 43") also looks fine. I have two turns worth of gold, but I _think_ that's because I saved 1000 gold last turn (although I was tired at the time so can't be sure). What does everyone else think?
Another reason to think it is probably correct is that I can't think of any reason it could be wrong. I took the backup, scrounged everyone's 2h files from backups, and just ran the turn. It definitely is turn 42, as well, so we can't have missed a turn. So I am reasonably confident it's correct.
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February 8th, 2008, 03:43 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
Bleh. This is very frustrating for me. That was a rather crucial turn, I forged several high level items, and made several map moves with my larger armies. Now my perfectly laid plans are ****zored.
Jazzepi
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February 8th, 2008, 03:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: A call for aid!
Okay, sorry Jazzepi. It's a bad time for me to try to sort it out, as I have a very rushed day. I'm not rushed tomorrow though, so I'll take another look in the morning and see if I have any ideas.
Everyone else - please say if your turn has gone funny too.
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February 8th, 2008, 05:35 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
I think something must have happened when I tried to send me turn in. I don't know. I thought I sent it in much earlier than before the servers are down.
I don't expect everyone to back up a turn because I had one really bad stale D: Especially since everyone else apparently did not.
Jazzepi
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February 8th, 2008, 10:32 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: A call for aid!
I think we should roll back if it was an important turn for you Jazzepi. I'm confident we can fix it.
However, I will do it in the morning. I'm beginning to learn my lesson to never, ever do anything to the server when I am tired or drunk, or it all goes far more wrong than seems reasonable.
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February 9th, 2008, 04:27 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
Is it possible to do this?
-Keep everyone else's turn that they submitted for the turn 41.
-Allow me to resubmit a proper turn for turn 41.
-Once I have my turn in for turn 41, rehost it with my orders in.
That way nothing would change except for the fact that I'd be able to actually give my orders, and people wouldn't be able to change their plan of action based on what happened last turn. The only things I did last turn were forge items, build some structures, and move my armies around. I didn't react to any incoming stimulus. I would also be willing to submit my turn to a trusted 3rd party for them to review so that they can see that I'm telling the truth.
Jazzepi
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