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  #1  
Old February 11th, 2008, 04:46 PM

llamabeast llamabeast is offline
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Default Re: A call for aid!

Erk. I can do this, using all the turns people sent in before the deadline (hence no prescience), but I don't particularly like the precedent it sets, this kind of thing could easily get a bit out of control. Do other people have thoughts? If it was a particularly crucial turn for shard I suppose it might be a fair thing to rerun the turn (using, of course, only 2hs which were sent before hosting).
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Old February 11th, 2008, 05:36 PM

shard shard is offline
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Default Re: A call for aid!

It was quite a crucial turn, involving a lot of panicky last minute decisions and changes. However, as I estimate TC to only be a 2nd or 3rd tier power with little chance of overall victory in this game I shall leave it up to you guys to decide. At any rate I shall be looking to find a permanent sub for at least one of the 3 games i am involved in as its obvious I have overextended myself. This isnt the first time i've cut a turn close and I suppose I had it coming.
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Old February 11th, 2008, 05:55 PM
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Default Re: A call for aid!

I really have to object to this. If you don't make the deadline, you don't make the deadline. I'm sorry that shard sent his turn in but it didn't make it there on time. That's what happens when you try to cut it too close to the wire.

I don't think you can equate missing the deadline, which is something you're responsible for taking care of, with having your turn mangled by the server.

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Old February 11th, 2008, 06:00 PM

quantum_mechani quantum_mechani is offline
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Default Re: A call for aid!

Interesting, 2 eagle warriors just randomly became commanders with (thematic) magic, and a slave warrior became a plain troop commander.
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Old February 11th, 2008, 06:02 PM
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Default Re: A call for aid!

Quote:
quantum_mechani said:
Interesting, 2 eagle warriors just randomly became commanders with (thematic) magic, and a slave warrior became a plain troop commander.
This is what happened to me when my turn was messing up. I would suggest deleting the files for sloth, and redownloading your turn.

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Old February 11th, 2008, 06:24 PM

quantum_mechani quantum_mechani is offline
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Default Re: A call for aid!

Same thing even when downloaded into a fresh folder.
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Old February 11th, 2008, 07:38 PM

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Default Re: A call for aid!

Jazzepi - sorry you didn't like the decision. I agree it's a little questionable - still, at times when turns are critical, I think if possible the outcome should not be determined by players running out of time. While it would have been better if shard had let me know in advance, that was the decision I made this time. The main reason I wouldn't make it more often is that it would be too much work. Having said that I think I will refrain from doing the same thing in future because it causes confusion and feels a little unfair. The responsibility's entirely mine though, not shard's.

Anyway, as I say, sorry if you didn't like it. It wouldn't make a lot of sense to go back and rehost again without shard's turn.

QM: a couple of games seem to have had bugs along these lines occasionally, and I'm stumped as to what could be causing them. There was nothing weird about the rehosting, I used the same 2h files as the first time.
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