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February 12th, 2008, 05:15 PM
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Private
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Join Date: Feb 2008
Posts: 3
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Re: Game Suggestions
I'm sorry to see so many people bugging out about the oil problem, a minor fixable issue.
Here are a couple lines in the core.cfg that should improve the demo(for those who don't like the oil burning rate).
It makes the oil burn much slower, so running out of oil isn't much of an issue. It also makes you faster and able to see further. Just open <gamedir\Media\Config\Core.cfg and replace the entry [Rapuis] with this:

[Rapius]
Type=HumanoidPlayer
Text=Rapius
HasLantern=1
OilBurnRate=0.050000
Speed=400
MaxVisDist=12
There is so much more that can be done, try adding a line
Special=Strength(4),Armour(4)
to give the player better starting stats.[img]/threads/images/Graemlins/Lightning.gif[/img]
Hope the community picks up a bit. Seems like its been quite in here for awhile.
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February 13th, 2008, 01:25 AM
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Private
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Join Date: Feb 2008
Posts: 4
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Re: Game Suggestions
The "oil management" wasn't THAT bad. In a lot of ways it reminded me of good old Ultima I where every step you took just drained your food away. If you decided to do any "exploring" it usually ended up in a panic run to the nearest town to avoid death by starvation!
But given how simple it is to tweak / mod this setting, I hope it doesn't cost the company too much in lost sales.
Scallywag is more like every Id Software game, in that it's mainly used to show off the engine more than as "the" game itself...
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February 13th, 2008, 01:36 PM
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Private
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Join Date: Feb 2008
Posts: 3
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Re: Game Suggestions
I also find the lamp a fun aspect of the game. Whats great is that you can tweak the game to your playing style, so if you don't like it, you can change it!
Back on topic, a feature that I think would be kinda cool is a high score table, that shows the characters who made it furthest, what level they where, and perhaps even a way to name your player. That would make the dungeon romps a little more memorable.
There are other things, but I would like to see the plugin guide first to see just how difficult it might be to make some of them. I really would like a dialog, with choices, or at the beginning of the game a way to choose your character. 
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February 15th, 2008, 05:29 PM
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Second Lieutenant
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Join Date: Dec 1999
Posts: 495
Thanks: 4
Thanked 17 Times in 13 Posts
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Re: Game Suggestions
It has been quiet. Perfect time for some folks to start creating some mods and showing folks what can be done with the engine. 
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February 17th, 2008, 01:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Game Suggestions
It has been abit of a letdown that a game which releases the entire engine with it has had so sparked so little creative activity.
<old fogey mode>Is it just me or does it seem like the old days would not have let this happen. Like back to Commodore. Gradually as we came forward it seems like the "let me take this further" has died down.
I blame two things. The shift from Basic to C as the recommended first step to new programmers, and gaming consoles.
</old fogey mode>
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 17th, 2008, 02:43 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Game Suggestions
Quote:
The shift from Basic to C as the recommended first step to new programmers...
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I agree. Age of Kings/Conquerors had a very strong AI scripting community which used a very simple & easy to understand language. Age of Mythology (the sequel) had a very powerful AI scripting language that was so arcane (and C-like) that very few people even attempted to write custom scripts.
"Hello World"
Basic:
Code:
PRINT "Hello World!"
C++:
Code:
#include <iostream.h>
main()
{
cout << "Hello World!" << endl;
return 0;
}
(and just for fun) Java:
Code:
class HelloWorld {
static public void main( String args[] ) {
System.out.println( "Hello World!" );
}
}
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February 18th, 2008, 01:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Game Suggestions
I totally understand the advantages and disadvantages of C and Basic. But nearly all major programmers will (if you press them hard enough) admit that they started in some form of Basic. I think that the difference is that with Basic you could quickly and easily get the acknowledgement you need that you CAN create something really cool. Then you are motivated to learn something harder in order to do something even cooler. Thats the purpose that Basic was created and I think it did a great job of it.
Telling someone to skip Basic and start in C tends to blow them off the subject of programming IMHO. And I think we are seeing the results of that lately.
Gandalf Parker
--
I understand some of the problems of BASIC..(singing)
This is the code that never ends, it just goes on and on my friends.
Some people started GOTOing it not knowing what it was
And now they keep GOTOing it forever just because
This is the code that never ends, it just goes on and on my friends.
(inspired by Lambchop's song.. http://www.zutroy.com/stuff/neverend/)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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