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March 25th, 2002, 05:08 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Hampsters...
PvK: I been pulling my hair out trying to make a hairy texture...no luck yet. hehe, and I too am looking to improve the speech file...3 stooges maybe?
just thought i'd put it out to see if I am heading in the right direction.
oh...on the reproductions rate...the *&^%$ little squeekers are running all-over the place in the game I have going atm (AI is running the show-I'm just observing). remind me of that ST episode with the tribbles *shudder* hampster stuff all over space...
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March 25th, 2002, 06:15 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Hampsters...
quote: Originally posted by pathfinder:
PvK: I been pulling my hair out trying to make a hairy texture...no luck yet. ...
Oh, ok. Well, you could get a long-haired fancy hampster wet and then blow-dry it, and take a digital photo. Ought to end up looking like a natural colored tribble. You could keep the nice space ships, but use this for the "shield" effect...
Just an idea...
PvK
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March 26th, 2002, 03:05 AM
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Major General
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Join Date: Sep 2000
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Re: Hampsters...
PvK: I found a way..make a transparent shell and put a hair/fur texture on that and fur texture on the base....pain in the butt to do as I have to do each part in DOGA L3 with this effect *groan*...
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March 26th, 2002, 05:28 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Hampsters...
Good job!
My only recommendation would be to increase the size of the ships a bit to fill up the portraits a little nicer. But other than that, it looks like it's lots of fun.
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March 26th, 2002, 05:38 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Hampsters...
Thanks Cap'n, next Version I'll do just that (especially the satellite, mine and small fighters). I'll also re-do them with the better "fur". May take awhile as I am currently working on another set and I would do it after the next TDM-modpak to get revised EEE AI files  ).
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