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February 14th, 2008, 03:49 PM
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Shrapnel Fanatic
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Re: PBW needs your help
Quote:
geoschmo said:
I'm probably just going to copy the shipsets to every mod folder and be done with it.
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Why?! If you don't care about what the AI does in a mod during missed turns, all you need to do is set the Allow Main Empires setting to TRUE, and install shipsets to the stock folder. You don't need to do anything else just to get a shipset callable from a mod...
At worst, to attain AI support with custom sets, all you would need to do is have a program that creates blank empire folders in each mod for each installed shipset (in the stock Empires folder), with just a copy of the two .csf scripts from another custom AI empire in the mod. There is no reason to duplicate models, textures, whatever inside mods.
Quote:
se5a said:
you can actualy open a .x file with a text editor such as notebook. it's all just a bunch of coordinates.
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That's not always true; some of the .x models that ship with the game appear to be in a binary format, rather than plain text. A number of the planet models are like this, for example.
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February 14th, 2008, 03:50 PM
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First Lieutenant
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Re: PBW needs your help
Fyron tells me that he thinks the doubling up of the shipset at empire creation has been fixed.
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February 14th, 2008, 08:59 PM
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National Security Advisor
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Re: PBW needs your help
Quote:
se5a said:
Fyron tells me that he thinks the doubling up of the shipset at empire creation has been fixed.
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It hasn't, but it would be fine for Geo just to set all mods to allow main empires and just keep all the custom sets in the default empires folder.
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February 14th, 2008, 11:19 PM
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National Security Advisor
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Re: PBW needs your help
Quote:
Captain Kwok said:
It hasn't, but it would be fine for Geo just to set all mods to allow main empires and just keep all the custom sets in the default empires folder.
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Can anyone think of any negative ramifications of doing this? It wouldn't affect the computer players at all? Like causing them to use the stock ai behavior instead of using the mod ai files? What if there are races included in the mod that don't have race specific ai files and the modder is counting on them using the default mod folder ai files.
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February 14th, 2008, 11:24 PM
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National Security Advisor
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Re: PBW needs your help
There's no "use AI from race" setting in SE5, so players can only pick from the default minister styles, which are AI scripts contained in the mod's default folder.
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February 21st, 2008, 03:23 PM
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National Security Advisor
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Re: PBW needs your help
Aaron said that only the model texture images are required. Resizing them to 64x64 (or less I would assume) from 256x256 should be ok. So you could cut down the folder size by at least half if not more for most sets.
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February 21st, 2008, 07:21 PM
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Shrapnel Fanatic
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Re: PBW needs your help
Or just 1x1 white pixels.
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February 14th, 2008, 04:01 PM
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First Lieutenant
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Join Date: Aug 2003
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Re: PBW needs your help
Quote:
Fyron said:
Quote:
se5a said:
you can actualy open a .x file with a text editor such as notebook. it's all just a bunch of coordinates.
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That's not always true; some of the .x models that ship with the game appear to be in a binary format, rather than plain text. A number of the planet models are like this, for example.
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really? I'd not looked at them all. still, the custom ones are probibly txt.
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