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February 21st, 2008, 01:55 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Music modding solved
Spent some time playing around with some utilities that I had on my system and managed to find a magic combination of settings & hacks to capture & replace sounds.
Attached is a quick alternative to "fear.smp". This is the sound used by mind blast and some other spells. In my current game using LA R'lyeh, my hordes of Illithids have been piercing my ears all week so I am now using this alternative sound.
Oh, and just in case:
BE SURE TO BACK UP YOUR OLD AUDIO FILE BEFORE REPLACING IT WITH THIS ONE!
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February 21st, 2008, 01:58 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Music modding solved
Yeah right. I KNOW you have replaced it with the "OMG that Elephant just saw a mouse" sound. Nice try.
__________________
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February 21st, 2008, 02:02 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Music modding solved
???
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February 21st, 2008, 02:04 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Music modding solved
The annoying elephant attack sound.
P.S. did you have to put 900 xp in all your gan files?
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February 21st, 2008, 02:13 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Music modding solved
lol 
No, it is for real. I used a smaller, shorter & less obtrusive sound from Age of Wonders: Shadow Magic. If I remember right, the original was named "i_vertigo" or something like that.
Remember to uncheck the "Fiddle XP" box (in RanDom v2.03) before randomizing your map. You should only have to do this once and the program will remember your settings. This will solve your xp problems. 
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February 21st, 2008, 02:16 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Music modding solved
Good stuff  . Now if you really wanted to do something with the elephant sound, I would not be opposed  . I believe the Nomads in Shadow Magic have an elephant unit that may work.
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February 21st, 2008, 03:11 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Music modding solved
Ask and ye shall receive.
New "elefant.smp" attached. 
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