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March 6th, 2008, 10:49 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Sins of a Solar Empire
Let's see. Only 6 races, ok 5,000 stars, but GalCivII-Twilight of the Arnor also has a new galaxy size above "gigantic" (18x18=324) now, Immense size should be some more than 324 stars, and there are 12 races plus one customized race...
EDIT: Immense means 484 sectors (22x22).
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March 6th, 2008, 05:13 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Sins of a Solar Empire
Then again, GalCiv combat always majorly sucked balls.
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March 8th, 2008, 06:25 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Sins of a Solar Empire
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March 8th, 2008, 06:45 AM
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Corporal
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Join Date: Oct 2006
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Re: Sins of a Solar Empire
Ragnarok-X said:
Then again, GalCiv combat always majorly sucked balls.
And its tech tree is more a bush compared to SE - do you still have to research from scratch in every scenario of the new GC campaigns?
And you can't have big fleets of ships, only street gangs.
And you have a 3D ship designer that almost forces you to labour on each ship design/upgrade to avoid making them appear like a dog's breakfast.
And you have the online activation...
But to be fair, GC did come in a nice shiny box. 
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March 8th, 2008, 01:45 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
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Re: Sins of a Solar Empire
Would you guys like a little cheese with your 'whine'? I'll talk to Narf and see what he can do! 
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March 8th, 2008, 03:42 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Sins of a Solar Empire
One thing i absoutly liked about GalCiv is the planet surface divided into grids with specials.

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March 8th, 2008, 06:14 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Sins of a Solar Empire
Wasn't that MOO3, not GalCiv? Or did they do something different with planets in GalCiv2?
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March 8th, 2008, 07:29 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Sins of a Solar Empire
One thing I really like about cheese is you can eat it.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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March 8th, 2008, 09:23 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Sins of a Solar Empire
Quote:
Fyron said:
Wasn't that MOO3, not GalCiv? Or did they do something different with planets in GalCiv2?
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MOO3 had "regions" on its planets, which is a reasonable idea, but there was no 'grid' or other display of the planet surface. Not even in ground combat. Ground combat in MOO3 was like SE IV ground combat. A mathematical model only. Apparently GalCiv is different. (I haven't played GalCiv, just heard about it.) It would be kinda nice for SE VI to have "regions" on planets so you could have a planet shared by several races and/or even several empires. Hey, if the armistice gets signed while a planet is only partly conquered, that's the way things are left -- until the next outbreak of war. 
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March 9th, 2008, 05:16 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Sins of a Solar Empire
Quote:
Fyron said:
Wasn't that MOO3, not GalCiv? Or did they do something different with planets in GalCiv2?
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You may want to scroll down to the pictures:
http://forums.galciv2.com/?aid=170595
I have just started with GalCiv2 and its addons a few days ago.
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