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March 31st, 2002, 03:34 PM
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National Security Advisor
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Re: Drone Wars review/comments
I am actually a little suprised people like it enough to try playing it to the end.
High bonus is doable. I think though you still have the same problem as team mode with it being harder at the beginning and still easy at the end.
I will think about it some and maybe release "Drone Wars II!"
Geoschmo
[ 31 March 2002: Message edited by: geoschmo ]
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April 28th, 2002, 12:18 AM
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Second Lieutenant
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Re: Drone Wars review/comments
keep thinking.
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April 28th, 2002, 08:50 PM
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General
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Join Date: Feb 2001
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Re: Drone Wars review/comments
I've been playing the scenario on and off as a change of pace from my regular games. I've explored most of the map and made contact with 10 of the races so far, without getting into any wars yet. There are three intra-AI wars going on, and I've lost a few ships by blundering into war zones.
I'd vote for either adding research with a very limited tech tree, and/or not using any races that normally depend on a racial tech. I think the lack of research promotes drone tactics that wouldn't work as well in a full game.
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April 30th, 2002, 01:15 AM
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General
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Join Date: Feb 2001
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Re: Drone Wars review/comments
Since my Last post, I've finished exploring the map, and two more intra-AI wars have started, plus one of the warring AIs has also declared war on me.
Geo, if you do make a sequel, you should call it "Episode 2: Attack of the Drones". 
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 30th, 2002, 03:09 AM
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Brigadier General
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Re: Drone Wars review/comments
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April 30th, 2002, 03:10 AM
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General
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Re: Drone Wars review/comments
Suggestion for stirring up trouble:
Launch drones at some AI you don't have a treaty with, and you can't afford to get into a war with, but is causing you problems (putting colonies in a system where you don't want them?)... Then go to diplomacy screen and GIVE the drones to another AI before they hit.  Since drones cannot be reprogrammed after launch you've done some damage to your enemy and 'framed' the other AI. Does it work?  If it does, it's nearly as much fun as the telepathic trick in MOO II where you take a colony & give it to another AI before the fleet arrives to take it back. Instant war between two AIs.
[ 30 April 2002: Message edited by: Baron Munchausen ]
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April 30th, 2002, 03:31 AM
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Lieutenant Colonel
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Re: Drone Wars review/comments
That would be a wonderful idea (and a mean trick  ), but the only way to give units to another player is via a unit transport. 
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