|
|
|
|
 |

March 11th, 2008, 01:33 PM
|
 |
Major
|
|
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
|
|
Re: Tartanians
May I suggest another solution:
Limit the number of Tartarians.
This solution is, in my opinion, simple and elegant. It still makes Tartarians something worth striving for, yet it doesn't make it the only thing you need to win. The mechanic for this already exists in the game so this concept isn't going to be alien to anyone. Besides, how many ancient dead gods enslaved to the underworld can there possibly be. Set the limit to between eleven and twenty and I'm sure things will be just peachy.
|

March 11th, 2008, 01:54 PM
|
 |
Colonel
|
|
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
|
|
Re: Tartanians
I am still learning the game - several of my MP games are around mid-game stage. I never planned to summon tartartians and have no way to do so.
Am I screwed?
These types of threads that suggest one strategy that everyone is striving for are somewhat disturbing as it suggests that all the time I place into strategizing in the early to mid game is really meaningless.

__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
|

March 11th, 2008, 02:03 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Tartanians
Unscrew!
If the early game goes good you can achieve anything.
Tartarians are not imperative for winning.
They definitely are not imperative for having fun, although they can be fun.
Don't worry too much. Start to worry if you reach end game with one player trying a tartarian strategy. Find his weaknesses etc, but until you stumbe across them you should stay calm.
And there is always 'blight'. Most fun spell there is 
|

March 11th, 2008, 02:03 PM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Tartanians
It's not really hard to developp death 7 with a non death nation if you can have access to a natural death 2 mage (a death amazon with a lucky random or an empowerement) and astral 5 (or astral 3 + earth 2 to make the 2 astral boosters, then the rings of sorcery and wizardry).
(in death you need to make a booster, then summon some spectres to have a D3 one, with the booster he can forge a skullface ; he now have d5, you add the two astral rings and he can summon tartarians ; you may also use a lich for natural d4 and just one ring)
If you play a non death nation without astral it's far harder and you should rather target elemental royalty or blood uniques for SCs.
|

March 11th, 2008, 02:03 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Tartanians
That depends on how big the game is and how many experienced players are in them. Games on small maps with, say, 5-7 players never reach level 9 spells (or shouldn't, at any rate).
In a big game on a big map - if you really want to win you do need to think about late-game strategy right from the pretender design stage on.
A Tartarian factory is not the only viable late-game strategy, but as you can guess it is one of the strongest.
|

March 11th, 2008, 02:15 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Tartanians
I love blight, too. And Black Death - which is Blight on steroids.
As for tartarian nerfing - I like the idea of making them un-healable (or making their insanity special). That seems to fit most with their cost. The cost is fairly low to summon one, but it becomes a risky strategy rather than a sure bet. You might get something nice early on, or you might have to summon 30 of then before you get anything useful as other than a meatshield or magic-less thug.
It would make a tartarian strategy easier to do (no need to have the Chalice or GoH)and, most importantly, make it a real strategic *choice*. Some people would see the risk and choose to shoot for something else with their resources, while others might see the upside and go for it.
|

March 11th, 2008, 02:53 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Tartanians
Good suggestions, RonD.
|

March 11th, 2008, 03:06 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Tartanians
Maybe make GOR'ed Tartarians have a chance of becoming "unleashed" like the Eater of the Dead? That one's thematic... 
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

March 11th, 2008, 03:32 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Tartanians
Speculated in insanity-caused break-frees.
|

March 11th, 2008, 03:34 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Tartanians
Quote:
Baalz said:
Maybe make GOR'ed Tartarians have a chance of becoming "unleashed" like the Eater of the Dead? That one's thematic...
|
Not only thematic but fun and hilarious when it happens. Nice idea!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|