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  #1  
Old March 31st, 2002, 11:34 AM
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Default Re: Proportions Version 2.0 available

What exactly is this? Could you please include a short description of what this is? Thanks!
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Old March 31st, 2002, 11:35 AM
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Default Re: Proportions Version 2.0 available

quote:
What exactly is this? Could you please include a short description of what this is? Thanks!

Do you mean component families, or the Proportions Mod?
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Old March 31st, 2002, 11:36 AM

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Default Re: Proportions Version 2.0 available

Component families relate to how SEIV Groups components

If u press the upgrade design button then u will see Groups in action as SEIV will attempt to find the most up to date components for all the component Groups on the ship u have selected.

Say for example u finish quantum engines 1 this turn. Then u press upgrade design for one of your ships. Now normally in seiv it upgrades the ships engines (+ any other more modern components) with the latest designs, thus giving u quantum engines on that ship design being upgraded.

If the quantum engines were a different component family to the others then when u pressed upgrade u would have to totally redesign the ship to put the engines on as it wouldnt automatically substitute the newer engines over the older engines on the ship.

[ 31 March 2002: Message edited by: Gimboid ]

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Old April 1st, 2002, 02:28 AM
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Default Re: Proportions Version 2.0 available

Proportion mod changed many cost values for race characteristics. However, AI_general files are imported from standard SE IV. As a result, when AI generates random empire, it is often goes overboard after adding just few characteristics and subsequently drops advanced racial traits (it happens to Abbidon, Ukra-Tal and Xi'chun)

I tried to adjust race points for all races for 2000 start. It may be non-optimal, so please take a look and reassign values according to your taste.

1017577804.zip

Propulsion experts for Sergetti could not be salvaged.

[ 31 March 2002: Message edited by: oleg ]

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Old March 31st, 2002, 03:54 PM

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Default Re: Proportions Version 2.0 available

First off I'll say "WOW". I've had a look and this mod is a radical change that would make for some interestuing strategies.

I've just got one question -

I noticed you can't upgrade cities into metropoli and so forth. To me this seemed like a natural progression thingie.

Cheers,
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Old March 31st, 2002, 08:00 PM
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Default Re: Proportions Version 2.0 available

Thanks askan!

I'd like to have the urban facilities upgradable, yes, but I'm not sure what's preventing it. The space ports are upgradable into distribution centers... let's see...

Ah, ok, I just needed to add Roman Numerals to them... I'll add that in the next patch. Thanks for prompting me to look into that!

oleg, yes you're quite right. Going through and tweaking all of the AI empires takes a lot of time, and the Last time I tried to touch all of them with unique changes was in 1.3. There are probably a number of other simple tweaks that would help them out, too. Thanks very much for taking the time to go through the AI setup files and adjusting them. I'll take a look and include in the next Version.

PvK
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Old March 31st, 2002, 08:23 PM
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Default Re: Proportions Version 2.0 available

Why do the City thru Arcology have these abilities, but all set at 0?

quote:
Ability 11 Type := Change Population Happiness - System
Ability 11 Descr :=
Ability 11 Val 1 := 0
Ability 11 Val 2 := 0
Ability 12 Type := Change Population Happiness - System
Ability 12 Descr :=
Ability 12 Val 1 := 0
Ability 12 Val 2 := 0
Ability 13 Type := Change Population Happiness - System
Ability 13 Descr :=
Ability 13 Val 1 := 0
Ability 13 Val 2 := 0
Ability 14 Type := Component Repair
Ability 14 Descr :=
Ability 14 Val 1 := 0
Ability 14 Val 2 := 0
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