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March 19th, 2008, 10:02 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SE5 Beta 1.67 Changelog
/me casts Make Invisible on Narf 
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The Ed draws near! What dost thou deaux?
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March 19th, 2008, 10:44 PM
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Shrapnel Fanatic
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Re: SE5 Beta 1.67 Changelog
Quote:
Ed Kolis said:
/me casts Make Invisible on Narf
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AAAAAHHHH!!!! I DON'T EXIST!!!!
/me runs in circles, screams and shouts.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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March 20th, 2008, 08:28 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE5 Beta 1.70 Changelog
The latest from the beta:
Version 1.70:
1. Fixed - Sometimes ships could move through a sector with enemy ships and not start combat.
2. Fixed - Help text describing a construction queue's emergency build rate.
3. Changed - Ships in combat with the same target will spread out around the target a bit more.
4. Changed - "Only Engines", "Only Weapons", and "Only Shield Generators" damage types now penetrate both shields and armor.
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March 20th, 2008, 10:03 PM
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Corporal
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Re: SE5 Beta 1.70 Changelog
Captain Kwok said:
4. Changed - "Only Engines", "Only Weapons", and "Only Shield Generators" damage types now penetrate both shields and armor.
Don't like the sound of that - it greatly strengthens Ionic and Tachyon weapons (which previously could have been blocked by armour) and effectively means they can't be defended against (aside from staying out of range).
If anything, component targeting weapons should be able to bypass armour (which has to have openings for weapons and engines) rather than shields.
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March 20th, 2008, 10:19 PM
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National Security Advisor
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Re: SE5 Beta 1.70 Changelog
It was quickly suggested that perhaps most of these weapons be blocked by shields, while bypassing armor.
It's controlled by the data files though, so it's nothing that can be corrected easily if the patch doesn't do it right away.
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March 20th, 2008, 10:31 PM
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Shrapnel Fanatic
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Re: SE5 Beta 1.70 Changelog
Personally, I'd probably have them just partially skip armor and shields, maybe 50% each.
But I'm not making stock.
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March 21st, 2008, 02:36 AM
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Shrapnel Fanatic
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Re: SE5 Beta 1.70 Changelog
Quote:
Suicide Junkie said:
Personally, I'd probably have them just partially skip armor and shields, maybe 50% each.
But I'm not making stock.
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...Xintis is right!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 21st, 2008, 12:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SE5 Beta 1.70 Changelog
Captain Kwok said:
"It's controlled by the data files though, so it's nothing that can be corrected easily if the patch doesn't do it right away."
Which doesn't help multiplayer games very much..
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March 21st, 2008, 12:06 AM
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National Security Advisor
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Re: SE5 Beta 1.70 Changelog
Of course I agree, but I was suggesting that moreso for solo games. MM is aware of the grey area with #4 and I expect it to change a bit before the public patch.
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