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  #1  
Old March 26th, 2008, 11:01 PM
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Default Re: The map that will never be

So, Kristoffer, how *is* Dominions in Space coming along?
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Old March 27th, 2008, 02:10 PM
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Default Re: The map that will never be

Tzing! Tzing! Banzai! [img]/threads/images/Graemlins/MusicalNote.gif[/img] [img]/threads/images/Graemlins/MusicalNote.gif[/img]
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Old March 29th, 2008, 03:48 PM

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Default Re: The map that will never be

Was that a reference to Star Control? Or just general bizarreness?
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Old March 29th, 2008, 05:50 PM
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Default Re: The map that will never be

Star Control?
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Old March 29th, 2008, 06:20 PM
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Default Re: The map that will never be

Star Control 2, actually.

You might know it better as The Ur-Quan Masters. That's the free (and best) version. The source code is also free, I believe.

It's basically the most complete gaming experience you can get in a space game. It's got role-playing, good story, really evil villains, a few dozen fairly fleshed out unique/interesting/bizarre alien races, actiony space combat, a sense of ownership, a great sense of humor, some strategy (a bit too light for my tastes, but it's there), a comfortable level of graphics, and a heck of a lot of depth. It's even free. I just wish it A: didn't have a time limit, B: wasn't a click-fest when it comes to combat, and C: had more strategy and open-ended sandboxness (it has them, I just want more, because I'm greedy).

If Master of Orion is a 4X game, then Star Control is, like, 9X. It really gives you a sense of being inside of a good classic space opera.
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Old March 29th, 2008, 06:27 PM

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Default Re: The map that will never be

Quote:
HoneyBadger said:


If Master of Orion is a 4X game, then Star Control is, like, 9X.
Exploration, Expansion, Exploitation, Extermination... then Excursions, Examinations, Excellence, (fatal) Exceptions, and finally Exhaustion?
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Old March 29th, 2008, 06:44 PM
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Default Re: The map that will never be

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Old April 4th, 2008, 11:52 AM

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Default Re: The map that will never be

(double post)
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Old April 4th, 2008, 11:53 AM

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Default Re: The map that will never be

Quote:
Tzing! Tzing! Banzai! [img]/threads/images/Graemlins/MusicalNote.gif[/img][img]/threads/images/Graemlins/MusicalNote.gif[/img]
Tzing sounded like the kind of noise some of the ships make when firing in Star Control. One of the ships (the Shofixti) is kamikaze, and I could imagine it saying "Banzai!" as it shot in to its own destruction (I'm not actually sure what banzai means). Finally, the winning ship always played its own theme tune after every battle. So you see, it was a perfect fit!

Incidentally you should all definitely download the Ur-Quan Masters. It's awesome. Especially for an open-source game (it was originally commercial but later the code was made available).
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Old April 4th, 2008, 01:51 PM
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Default Re: The map that will never be

Quote:
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I'm not actually sure what banzai means
The Banzai charge was the infantry equivalent to the Kamikaze airborne attacks.
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