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March 27th, 2008, 10:36 AM
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Corporal
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Join Date: Mar 2008
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Re: Guide to communions
Has this been changed in a recent patch? I cant get my communion slaves to do scripted action under any circumstances where a communion master is on the field of battle.
Pythium MA.
4 Theurg Communicants armed with bows of war scripted to fire at closest.
2 regular Theurgs scripted to buff. master/ether/quickness/luck/mistform
master/divine bless/aim/windguide/fanaticism
I've tried with Theurg Communicants as the slaves and with regular Theurg's scripted to cast communion slave/fire at closest.
The slaves appear above the masters in the army setup screen.
The bows never fire while the communion masters are on the field of battle. What have I missed?
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March 27th, 2008, 10:45 AM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Guide to communions
Strange. I don't think anything has been fixed recently, last time I used one, reverse communions seemed to work as described in this guide, at least if you script slaves to cast spells (perhaps only the order "fire" is discarded ? or there was a fix in 3.15 I didn't noticed)
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March 27th, 2008, 11:27 AM
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General
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Join Date: Apr 2005
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Re: Guide to communions
Theurg Communicants are Pythiums auto commune slaves, right?
They may be handled differently?
Did they fire even the first turn?
Also, with that few slaves, they'll go unconscious quickly.
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March 27th, 2008, 11:32 AM
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Corporal
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Re: Guide to communions
No they never fired.
Fatigue stayed well below 100 for the first 8 turns or so. All of the non-casters in the communion just ...stay put.
I tried with regular Theurgs as well as Theurg Communicants. Either it's changed or I've missed something basic.
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March 27th, 2008, 12:47 PM
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Major General
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Join Date: Feb 2004
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Re: Guide to communions
Hmmm, can you get them to cast spells? I actually haven't equipped bows on the slaves in quite a while so I suppose it might have changed, but I have the slaves cast spells all the time....er...though I suppose not in 3.15 yet. Seems unlikely such a change snuck in unannounced though.
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March 27th, 2008, 04:30 PM
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Corporal
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Re: Guide to communions
Yes, my Theurgs will cast spells as slaves.
They will also cast scripted spells as slaves.
They (both Theurgs and Theurg Communicants) will use the bows when they are not in a communion.
In a communion as slaves I can't get them to use the bows. They do appear above the masters in the army setup screen.
It does seem like a large thing to be altered without being mentioned in a change log. ....
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March 27th, 2008, 04:46 PM
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Major General
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Re: Guide to communions
It is possible I've misremembered how this works, as I said it's not my usual MO. I'll test it out tonight to verify what you're saying and update the guide.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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March 27th, 2008, 04:55 PM
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General
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Re: Guide to communions
So spells work, but not bows. Interesting. Makes sense, actually.
Spells come before firing in the turn sequence. So by the firing comes up, the masters have cast, used the slaves fatigue and the slaves count as having acted.
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