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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old March 28th, 2008, 01:18 PM
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Default Re: Chaos vs Order?

I like it, alot. But who would want to be neutral?
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Old March 28th, 2008, 01:55 PM

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Default Re: Chaos vs Order?

I'll be neutral if no one else wants to be.

Imagine the glory if you manage to pull off a win!! And, you do start with 1500 gold and 10 gems of all types, that is enough for a killer start. Start building your second castle on turn 3.. get all the mercenaries.. and still have enough gold for your best mages and troops to begin with.

And GOOD won't attack you in the beginning -- they need your help against the overwhelming forces of EVIL (also they can win without killing you). EVIL may choose to go around you, since you are more powerful than them individually, and you are their only hope to trade for items they can't make themselves.

Ah, who am I kidding, EVIL is gonna stomp your a$$. Hehe, but it would be fun, I think!

I stayed up until like 3:30am thinking about this game concept, lol

The rules are basically unenforceable, people will need to be honorable as players for this to work, is the only problem.
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Old March 28th, 2008, 02:26 PM
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Default Re: Chaos vs Order?

I'm not sure about balance (at all) but the concept sure sounds fun. If you have trouble finding players willing to be neutral I might even be tempted, depending on what age the game will be in.

To go with the wealthy neutral theme, I would think it a good idea to add an iron mine or other bonus resource site to their start province too.

Quote:
If they happen upon a death or blood site, they must let these gems/slaves sit and rot in their vault. Do NOT use them for ANY purpose.
How about alchemy? Thematically 'destroying the essence of evil made physical, and converting it to astral gems for the betterment of mankind' sounds good to me.
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Old March 28th, 2008, 02:34 PM

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Default Re: Chaos vs Order?

If you think the GOOD races are at a disadvantage, we could let them alchemetize the death gems.

I'm not sure they are at a disadvantage, though.. Being able to talk and coordinate is just huge.. Hmm... I dunno. We will vote on the death gem issue. I just don't want to have the GOOD races getting indy death mages and searching for sites. It's not thematic.

An iron mine for the NEUTRALS could be a good call.. we should vote on that as well.

And, this is all ages, we are going to use the Single Age mod (all Ages in one). Pick any faction you want.
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Old March 28th, 2008, 02:37 PM

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Default Re: Chaos vs Order?

The only exception I'd suggest to the Blood and Death ban would be to allow the death anti-undead spells. I'm not sure if there are any equivalents in Blood. (And anything actually using Blood slaves is out.)

If not, mod out any Blood/Death paths from the Good nations.
Even if it's just a random.
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Old March 28th, 2008, 02:39 PM

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Default Re: Chaos vs Order?

Okay, using Wither Bones seems acceptable for the Good races. That is sensible. Good people can specialize in Death magic for the purpose of learning the weaknesses of undead, that makes perfect sense.

In that case, maybe we should go ahead and allow them to alchemitize death gems to astral.

I have modified the original post about this game to include wither bones and alchemy for death gems for Good races.

I also started up a new thread for this game. This is really a splinter game from the original idea, the original idea was good, too! I mostly just didn't want to play this as a blitz.
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Old March 28th, 2008, 02:56 PM

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Default Re: Chaos vs Order?

The only problem with my suggestion is it'll be difficult to keep Good death mages from spamming undead once the scripts run out.

(As I argue against myself...)
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Old March 28th, 2008, 02:58 PM

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Default Re: Chaos vs Order?

Yes, but these are the reanimated bones of only the "good" warriors. They are "good" skeletons. There is a world of difference.

As long as Good isn't using any death gems to summon tartarians or whatever, that is all I care about.

Let's say Good is forbidden from having Death or Blood on their pretenders as well.
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