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March 28th, 2008, 04:42 PM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
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Re: Global War, recruiting!
I´d like to be evil as Sauromatia.
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March 28th, 2008, 04:46 PM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
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Re: Global War, recruiting!
I think I´d really enjoy roleplaying evil. I suppose the evil players are supposed to really act evil in the game.
I understand the rule about no communication, but it kind of hampers the evil roleplaying possibilities. Like lying and stabbing allies in the back and other very evil things, but I guess it might be necessary.
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March 28th, 2008, 04:47 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Global War, recruiting!
Maybe we should raise Neutrals to 3 players as well? That doesn't hurt evil too bad, because they might even fight amongst themselves at some point.
Also, we could raise Evil to 9 players. Then it would be 8 (5+3) v 9 in the beginning. Good would really rely on the neutrals to not be overwhelmed. Of course we should maybe wait to see if we get that many players.
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March 28th, 2008, 04:54 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Global War, recruiting!
I'd like to play if there are any slots left. I prefer the good guys but am okay with the other factions.
I like how CUnkown balanced out the Good vs Neutral vs Evil factions with different advantages and victory conditions. Of course we can all talk philosophically about what good and evil mean forever, but it looks like it will be an interesting gameplay element.
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March 28th, 2008, 05:14 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Global War, recruiting!
Moderation! It is good to see you here! after all your strong defense of honor and "right" on these forums its thematic! 
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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March 28th, 2008, 05:56 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Global War, recruiting!
Ha! I had logged back in to check to see if I could change my nation from Neutral MA Ermor to Good MA Ulm. Doh! If you ever change your mind, CUnknown, I'd like to switch. ; ) Otherwise, I'll stay as I am.
Suggestion: Allow good nations to trade *away* any death gems and/or blood slaves to the neutral nations?
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March 28th, 2008, 06:22 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Global War, recruiting!
Quote:
IndyPendant said:
Suggestion: Allow good nations to trade *away* any death gems and/or blood slaves to the neutral nations?
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Slave trading sounds a bit evil.
The idea for evil nations is interesting, but I think it might be a bit to complicated, on top of the current game system. I'm also not sure neutrals really need a bunch of watchers.
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March 28th, 2008, 06:38 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Global War, recruiting!
I love Drake49's idea for the evil nations each having a secret foe! It's perfect to help keep them sufficiently paranoid! Edit: And yes, I agree all communications restrictions should remain as-is.
And note for my own idea, the good nations still could not deliberately generate blood slaves, for example. Only trade whatever (rare) slaves they happen to generate. But yes, I do see the point of it not being exactly good to do so...
I hate the idea of banning death and blood for everyone, though. Don't think that will pass, but if we did that, I wouldn't even be able to play MA Ermor at all.
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