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March 28th, 2008, 06:23 PM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Global War, recruiting!
Woah awesome idea, Drake49!
It makes me think I would have to drop out and be a full-time host, though. Someone would have to distribute the secret enemies.
Also, I worry that it might nerf Evil too badly, though.. maybe Good should drop back down to 4 players. It would make extra sense for me to drop out, then.
Let's consider these options, not make any concrete plans yet.
Edit: Actually, I think what would happen would be, Evil would ignore their secret enemies until Good is destroyed, then ignore Neutral until very late. These secret enemies are great for Neutral, horrible for Good. Good might should be able to keep 5 players.
I disagree with the 15 watcher idea, too. The Neutrals will be pretty stout already with 1500 gold and an iron mine, lol.
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March 28th, 2008, 06:29 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Global War, recruiting!
I'm sure you could find someone to handle the evil nation enemies, if that's what we are using. It would be a shame to create this interesting of a game and then not be able to play it.
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March 28th, 2008, 06:32 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Global War, recruiting!
Another thing, any particular rules regarding water nations?
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March 28th, 2008, 06:36 PM
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Captain
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Join Date: May 2004
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Re: Global War, recruiting!
Okay, cool, yeah, we can just get someone else to do it. We can give them the master password as well. They can be sort of a co-host and monitor people to make sure they are obeying the rules.
Any volunteers for the monitor position?
If we do this secret enemy thing, does that mean that Evil is able to communicate amongst themselves with no restrictions? Or will there still be restrictions? I think if they can trade normally, they will dominate all opposition, regardless of this secret enemy stuff.
I think restrictions on communication should remain. What do other people think?
I mean, the other option is just to balance the frickin' teams.. but.. it loses some charm that way for me. I like the unstoppable Evil hoard idea.
Edit: Water nations have no special rules. Were you thinking of any in particular?
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March 28th, 2008, 06:55 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Global War, recruiting!
No particular rule ideas for water nations, I was just thinking of playing LE Ry'leh.
Assuming secret enemies, here is how I'd recommend communication should work:
Good <-> Good - Anything goes.
Good <-> Evil - Not allowed.
Good <-> Neutral - Both can trade anything but blood/death gems/items, and both can say anything they like as long as no future plans against players/provinces are discussed.
Evil <-> Neutral - Same as above, but can do blood/death.
Neutral <-> Neutral - Same.
Evil <-> Evil - Can't trade between themselves, and can't coordinate wars (same rules as with neutrals), and also can't make NAPs. Everything else is fair game (greetings, threats, rumors, real or fake information). Basically diplo between evils would boil down to just trying to feel out who is your real enemy, with the currency being information. I think it could be pretty fun wondering if some juicy/important info from another evil nation is legit, or simply trying to get you engaged in another war and then finish you off. No diplo, period, would still probably be an OK option too.
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March 28th, 2008, 07:16 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Re: Global War, recruiting!
I'm out. Not gonna work. If you let Evil communicate, Good is doomed.
An evil player must be retarded to attack any other evil nation or
a neutral nation that is not attacking their alliance. By the same
token they must come to each other's aid or let the organized good
nations kill them one by one.
As long as you allows them to say "I'm in province #X, good nation #Y is NW"
you have given them 99% of the communication needed to stomp Good. You may as
well allow trade and balance teams.
__________________
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March 28th, 2008, 08:36 PM
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Second Lieutenant
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Join Date: Mar 2008
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Re: Global War, recruiting!
Quote:
Tuidjy said:
I'm out. Not gonna work. If you let Evil communicate, Good is doomed.
An evil player must be retarded to attack any other evil nation or
a neutral nation that is not attacking their alliance. By the same
token they must come to each other's aid or let the organized good
nations kill them one by one.
As long as you allows them to say "I'm in province #X, good nation #Y is NW"
you have given them 99% of the communication needed to stomp Good. You may as
well allow trade and balance teams.
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Okay, here's another crazy idea. Now I'm thinking of: http://en.wikipedia.org/wiki/Game_theory and http://en.wikipedia.org/wiki/Prisoner's_dilemma Suppose you only allow 6 or 7 of the 8 Evil players to win? The idea being that there are a limited number of victory points for Evil players and that they must compete amongst themselves for them. Just another variation on the infighting among Evil idea. I'll be quiet now so that we don't drift too much. 
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March 28th, 2008, 08:47 PM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Global War, recruiting!
Hehe, cool idea moderation.. you could actually count the capitals of good and neutral as victory points for evil. There will only be 6 or 7 of them (depending on how many we decide).
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March 28th, 2008, 07:30 PM
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Captain
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Join Date: May 2004
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Re: Global War, recruiting!
Yeah, what QM said, is what I was thinking as well.
IndyPendant - you chose ME Ermor as a Neutral race, so you are perfectly allowed to use all the blood and death you want. Only Good races are disallowed their use (except for certain anti-death death spells).
Tuidjy - you probably have a point... we'd have to allow something for Good to balance it out... I suppose we could allow Death magic.
I love the secret enemy idea. But there are difficulties as to it's implementation. Tuidjy is right that evil would just forget about the secret enemies until after Good was long gone. We'd probably have to even out the teams if we add secret enemies and some limited communication.
But then we are drifting further and further...
You know... let's add the Secret Enemy (because it is just so cool), but keep the complete no communication for Evil thing. It's too important, if they are communicating even a little bit, we run the risk of them acting like a team.
Edit: and let's keep the no-death for good thing.
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March 28th, 2008, 07:55 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Re: Global War, recruiting!
I agree that drifting is bad. If Evil players agree to no communication
whatsoever, 8-4-2 is not unbalancing. The neutrals will have to try to balance
the two sides. Their trump is that they can take out single evil nations without
the other evil nations realizing it in time. The neutrals can also try to
help the evil nations keep the good in check.
But if you allow coordination among the evil EXCEPT by going through the
neutrals, the Evil have a cake walk.
__________________
No good deed goes unpunished...
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