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March 29th, 2008, 01:14 PM
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Captain
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Join Date: May 2004
Posts: 947
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Global War, full
Does Cradle of Dominion seem like a good map to everyone?
[edit: yes we will use multiplayer version, everyone download it]
I will set up the server, but of course we will need some time to design our Pretenders.
My IP: 97 dot 81 dot 86 dot 245
Port: 2001
Download these mods to design your pretender:
Conceptual Balance Mod 1.21
Single Age Mod
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March 29th, 2008, 01:28 PM
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Captain
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Join Date: May 2004
Posts: 947
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Exploits
One more thing. The following "exploits" are perfectly legal for this game:
Battlefield Enchantment + Retreat
Casting Vengeance of the Dead (even if it kills by timeout)
The remaining exploits on that exploit thread are -illegal-! Also, using Bogus' commands on any until other than Bogus' friends are illegal, too.
If anyone is caught using these exploits, they will be immediately turned AI.
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March 29th, 2008, 01:44 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Exploits
> Battlefield Enchantment + Retreat
Just to make sure: this does not include Mists of Deception?
It might be unclear, since it is the same mechanic that might be questioned, but the two instances are separate in the abuse thread.
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March 29th, 2008, 01:45 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
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Re: Exploits
Strange that water nations are allowed.
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March 29th, 2008, 01:45 PM
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Captain
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Join Date: May 2004
Posts: 947
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Server
The server will be 24-h host for the first 20 turns, then it will switch to 48-h hosting. Always on quickhost.
I don't really know how to do turn notification by e-mail exactly.. We should post here when new turns pop up, is that okay DryaUnda? I will try not to let people stale by giving extensions.
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March 29th, 2008, 01:46 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
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Death Magic
Just to be clear, does the ban on death magic forbid us from recruiting mages whose random paths include death? Also, I'm assuming that the computer might decide your mages should cast death spells when their scripting runs out even if they don't want to. 
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March 29th, 2008, 02:01 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Re: Death Magic
Okay just to make sure here, you are *banning* Mists of Deception + Retreat, but *allowing* Battlefield Enchantments in general + Retreat, correct?
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March 29th, 2008, 02:32 PM
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Captain
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Join Date: May 2004
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Re: Death Magic
Clarification: Do not script Mists of Deception + retreat. If you retreat normally due to rout, that is okay. Also, do not script Mists of Deception + any battlefield enchantment damage spell.
Normal "move in, cast 'storm', retreat" types of moves are okay.
Death mages are okay for Good, it's just we can't use any Death gems (except for Alchemy). Also, it's probably best not to script any death spells except for the anti-undead ones. Although this would be hard to police. Basically, it's just anything using death gems is illegal.
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March 29th, 2008, 02:40 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Death Magic
CUnknown:
Unquenched Sword + MoD + Armor of Virtue/Ritual of Returning?
Or group of mages with BE + MoD + Returning [like Vortex of Returning].
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March 29th, 2008, 02:44 PM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Death Magic
Wow you guys are creative. Um.. yeah... any Mists of Deception combo will come under immediate scrutiny! If you are worried about being turned AI (you will not get a chance to argue your case, if the moderator sees these combos), then just -do not use Mists of Deception at all.-
I'm not "banning" Mists of Deception because it is a cool spell and has legitimate uses. But, any sort of combo like this is illegal.
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