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  #1  
Old April 2nd, 2008, 05:35 AM
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OmikronWarrior OmikronWarrior is offline
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Default Re: Routing Mechanics

That immortal thing never made much sense to me. Routing has never been about the possibility of death, it was about the FEAR of death, or sometimes just fear or terror in general.
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Old April 2nd, 2008, 08:24 AM

Agema Agema is offline
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Default Re: Routing Mechanics

Immortals don't die. So I'm not sure why they'd be afraid of dying.
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Old April 2nd, 2008, 08:45 AM

Duncan_Frost Duncan_Frost is offline
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Default Re: Routing Mechanics

It's still painful to be stabbed by a sword, even if it won't finish you.
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Old April 2nd, 2008, 10:29 AM

Agema Agema is offline
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Default Re: Routing Mechanics

True, but your average immortal probably has a lot of experience getting stabbed, burned, squished by a large stone or whatever, occasionally fatally. Furthermore, fear of getting stabbed may as well apply to getting into a battle in the first place, whether or not the rest of your friends have run away or not.
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Old April 2nd, 2008, 10:32 AM

kasnavada kasnavada is offline
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Default Re: Routing Mechanics

On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.

Also, I would use "dying" to get back home faster.
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  #6  
Old April 2nd, 2008, 12:02 PM
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Wauthan Wauthan is offline
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Default Re: Routing Mechanics

Quote:
kasnavada said:
On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.

Also, I would use "dying" to get back home faster.
*Imagines a small pile of ex-Kasnavadas choking up the entrance of the local pub*

Immortality. Home is just a suicide away.
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Old April 2nd, 2008, 01:33 PM

fungalreason fungalreason is offline
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Default Re: Routing Mechanics

He wasn't beserk or immortal. Just wearing ring of the fish, luck amulet, and I forget what the last item was. However the army was very small (about 10 or so, half being commanders).

Maybe stealth units in the same province count towards that 75% of the army auto-rout number? Or perhaps 75% is counted from the total health of all units in the army rather than the number of units in it?
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Old April 4th, 2008, 12:40 PM

kasnavada kasnavada is offline
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Default Re: Routing Mechanics

Quote:
Wauthan said:
Quote:
kasnavada said:
On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.

Also, I would use "dying" to get back home faster.
*Imagines a small pile of ex-Kasnavadas choking up the entrance of the local pub*

Immortality. Home is just a suicide away.


Which brings me to the point : immortal units should have a "die" command that brings them back home.

This has nothing to do with routing though.
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  #9  
Old April 2nd, 2008, 02:54 PM
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Default Re: Routing Mechanics

Quote:
Agema said:
Immortals don't die. So I'm not sure why they'd be afraid of dying.
I'm not sure why elephants would run in terror from a single guy wearing a scary helmet, but they can and do. Morale checks are almost always decoupled from realistically dieing, both ways. Flagellants running into a melee with no regard to their own safety due, but due to their 15 base morale before blessing stay and fight and get slaughtered.
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Old April 2nd, 2008, 03:13 PM
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Default Re: Routing Mechanics

Anyone know how battlefield summons (skely spam, imps, phantasmals et.) fit into the morale equations?
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