.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 6th, 2002, 10:41 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ultimate Vehicle Size

Puke:
You got that right. Bonus movement ignores the engines per move. However, the ship has to have at least one standard movement point before it can be given any bonus movement.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old April 8th, 2002, 03:03 AM
Nebraskan's Avatar

Nebraskan Nebraskan is offline
Corporal
 
Join Date: Jan 2002
Location: Lincoln, Nebraska USA
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Nebraskan is on a distinguished road
Default Re: Ultimate Vehicle Size

Andres:

I have been trying out your Ultimate Vehicle Size Mod and found 2 errors. I was designing Drones and they were useless because there are not any drone engines available in the mod.

Also the Base Construction tech in the Techarea.txt only goes up to level 20 not 21 like is required in the vehiclesize.txt file for the largest base.

Otherwise a very interesting mod.
__________________
Nebraskan
Reply With Quote
  #3  
Old April 8th, 2002, 03:25 AM

HEMAN HEMAN is offline
Corporal
 
Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
HEMAN is on a distinguished road
Default Re: Ultimate Vehicle Size

Andrés Lescano, This is a very good mod?.I have researched almost all tecks, only base & drone are the only ones left.I will enjoy playing this mod for weeks.A suggestion, how about adding a mount or two for fighters, or adding steller creation projects in the same field of ringworld / sphere area?.
Those ship sizes are impressive?,I SALUTE YOU Andrés Lescano.
Ferengi Rules of Acquisition #242 More is good...all is better.

[ 08 April 2002: Message edited by: HEMAN ]

Reply With Quote
  #4  
Old April 8th, 2002, 05:56 AM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Ultimate Vehicle Size

goforit thanks for showing me those mistakes, they are both easy to correct.

The base mistake is only a matter of changing a number. (I had never tried any of those biggest bases in a real game anyway)

The problem with drones is because I missed the change in normal engines from Ship\Base to Ship\Base\Drone
I'll also have to change eng/per move in drone hulls, to compensate
BTW I was considsering adding more drone sizes

I'll post an updated Version ASAP
Reply With Quote
  #5  
Old April 8th, 2002, 09:38 AM
Marco's Avatar

Marco Marco is offline
Corporal
 
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
Marco is on a distinguished road
Default Re: Ultimate Vehicle Size

A question: is this MOD compatible a with modded AI from TDM-ModPack ? The AI will use the new mounts, sizes, etc.?
Thanks.
Marco.
Reply With Quote
  #6  
Old April 8th, 2002, 06:10 PM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Ultimate Vehicle Size

AI files need to be patched to work better inside the mod for example researching higher levels of ship construction, and using the correct number of engines. There are a few notes about how to mod them in a text file in the races folder.
Reply With Quote
  #7  
Old April 9th, 2002, 12:24 AM

Subspace Cruiser Subspace Cruiser is offline
Private
 
Join Date: Mar 2002
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Subspace Cruiser is on a distinguished road
Default Re: Ultimate Vehicle Size

In A currant game I am playing not all of the ship sizes apear and I have no Idea what to with the AI patch
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.