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April 6th, 2002, 10:41 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Ultimate Vehicle Size
Puke:
You got that right. Bonus movement ignores the engines per move. However, the ship has to have at least one standard movement point before it can be given any bonus movement.
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April 8th, 2002, 03:03 AM
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Corporal
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Join Date: Jan 2002
Location: Lincoln, Nebraska USA
Posts: 61
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Re: Ultimate Vehicle Size
Andres:
I have been trying out your Ultimate Vehicle Size Mod and found 2 errors. I was designing Drones and they were useless because there are not any drone engines available in the mod.
Also the Base Construction tech in the Techarea.txt only goes up to level 20 not 21 like is required in the vehiclesize.txt file for the largest base.
Otherwise a very interesting mod. 
__________________
Nebraskan
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April 8th, 2002, 03:25 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
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Re: Ultimate Vehicle Size
Andrés Lescano, This is a very good mod?.I have researched almost all tecks, only base & drone are the only ones left.I will enjoy playing this mod for weeks.A suggestion, how about adding a mount or two for fighters, or adding steller creation projects in the same field of ringworld / sphere area?.
Those ship sizes are impressive?,I SALUTE YOU Andrés Lescano.
Ferengi Rules of Acquisition #242 More is good...all is better.
[ 08 April 2002: Message edited by: HEMAN ]
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April 8th, 2002, 05:56 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Ultimate Vehicle Size
goforit thanks for showing me those mistakes, they are both easy to correct.
The base mistake is only a matter of changing a number. (I had never tried any of those biggest bases in a real game anyway)
The problem with drones is because I missed the change in normal engines from Ship\Base to Ship\Base\Drone
I'll also have to change eng/per move in drone hulls, to compensate
BTW I was considsering adding more drone sizes
I'll post an updated Version ASAP
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April 8th, 2002, 09:38 AM
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Corporal
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Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
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Re: Ultimate Vehicle Size
A question: is this MOD compatible a with modded AI from TDM-ModPack ? The AI will use the new mounts, sizes, etc.?
Thanks.
Marco.
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April 8th, 2002, 06:10 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Ultimate Vehicle Size
AI files need to be patched to work better inside the mod for example researching higher levels of ship construction, and using the correct number of engines. There are a few notes about how to mod them in a text file in the races folder.
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April 9th, 2002, 12:24 AM
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Private
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Join Date: Mar 2002
Posts: 10
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Re: Ultimate Vehicle Size
In A currant game I am playing not all of the ship sizes apear and I have no Idea what to with the AI patch
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