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  #1  
Old April 7th, 2008, 11:35 AM
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Wrana Wrana is offline
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Default Re: Dark Elves?

to Sombre: (& Valandil, it seems)
I've begun work on one some times ago. Unfortunately, I've no great ability w/ pixelart, & this requires a lot. I've found one person who did such in past, but she is currently busy. For now, I have some Excel table with unit' etc. stats. It doesn't include special characters, as they are more difficult for converting into Dominions system (e.g., WH currently has warrior mages only as exception, while in Dominions they are the rule(z ); also, we usually don't use specials in play.
For now, I'll just try to download it here.

Quote:
The sacredness of witch elves is valid based on background, but you have to consider the prevalence of them. I they were 0-1, or even rare, I could see making them sacred, but as they stand, it seems qestionable at best, and unduly limiting.
If they were 0-1, it would make sense to make them (sorry for pun ) capital only. They are common enough & so can be produced everywhere.
Black Guard, on the other hand, can be made capital only (as they are in WH); & they wear enough armor to make them Resource-costly... As for Eternal Hatred, it can be translated either as extrs-high Attack, or as Berserk...
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I would have a summonable highborne on a dragon, as opposed to making them recruitable. In middle era, I do not think that mighty sc commanders are appropriate, and in order to fit with other dominions dragons, a black one has to be of an SC level.
And why on Earth (or WarHammer %) ) do you make WarHammer races into MA factions??!! They are surely more in style for LA... And making them recruitable doesn't need to make them cheap...
Quote:
Malekith as pretender. Sort of fits, sort of not.
Of course, polytheism of most WarHammer races is a problem here (at least, one of). As for being hideously powerful, he was still defeated more than once, & probably has afflictions enough to cut him down to size... And he prefers to not risk himself, which means that actually he may be not so powerful as his reputation...
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Old April 9th, 2008, 08:36 PM

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Default Re: Dark Elves?

I'm still here, BTW. Just busy right now, and doing some work when I have spare time. I don't know why we put WH nations in middle era, but inertia of bad(?) ideas means that it will probably stay that way.

Frenzy=Berzerk, I think. Hatred=attack skill, most likely.

Thanks for the clarifictions, by the way. Largely agreed.
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Old April 10th, 2008, 05:49 PM

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Default Re: Dark Elves?

If you'd like you can nab the cold one from the Saurus Cavalry in my lizardmen mod. You know, for the cold one knights.
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Old April 12th, 2008, 02:30 AM
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Default Re: Dark Elves?

Dark Elves are my favorite WHFB army; I'll definitely keep an eye on this one.

Very nice work so far!
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Old April 16th, 2008, 09:07 PM

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Default Re: Dark Elves?

Okay, after this Saturday, I should be able to finish this. Right now, I'm kinds busy working on legal proceedings (moot court,) but should be done soon. I might well steal your cold one, Sombre. Thanks for the offer.
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Old August 12th, 2008, 07:39 PM
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Default Re: Dark Elves?

*bump*

*Looks around for a Dark Elves mod*. It seems a lot of the warhammer mods are running out of steam. Say it isn't so.
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Old November 21st, 2009, 11:02 AM

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Default Re: Dark Elves?

I suppose I'll bump this up rather than make a new thread to ask, is anyone else currently working on a Dark Elves mod? If so, would said anyone be interested in a bit of cooperation?

I've currently put my planned Chaos Dwarfs on hold, and somehow ended up... making one of these, instead.

Still in the process of slapping descriptions and art on all units, and then there's the balancing part, but attached are some sorceresses (having cast Air Shield, they're not normally that blue) and a bunch of warriors for now.

Tentative troop list, anywhere:
Warriors (Two types), Crossbowmen, Witch Elves (Sacred), Corsairs, Shades (Stealth), Dark Riders
Capital:
Cold One Knight (Fear), Executioners (Sacred), Black Guard (Awe)

Commander list, anywhere:
Lordling, Noble, Highborn, Sorceress, Witch Elf Hag, Assassin, Beastmaster Apprentice, Reaver, Herald, Bloodshade
Capital:
High Sorceress, Beastmaster, Death Hag

Also summons, heroes and a pretender or two.

Magic: Air and Death for Sorceresses' Dhar, Blood for the cult of Khaine. (May add Water to the former if needed for balance, but that comes later.)
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