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April 15th, 2008, 09:42 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
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Re: Adjudication on a NAP
Speaking of Global slots, how does everyone feel about it being raised to say, 10? Or possibly having it set up under game options?
It's been at 5 since at least Dom2, and that obviously made sense, but nowadays you can have some pretty large games with many many nations.
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April 16th, 2008, 03:44 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Adjudication on a NAP
I'd love for it to be set in game options. More options here is almost always a good thing.
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April 16th, 2008, 05:05 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Adjudication on a NAP
I'd love for it to be set in game options as well, but if that's not gonna happen, then at least let it be raised to 10 or some other number >5.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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April 16th, 2008, 05:35 AM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
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Re: Adjudication on a NAP
For me I think the hardest part is juggling your boarders so you have enemies to fight. In a recent game I was a second rate power that was hemmed in on all sides by either allies, NAP, or people I couldnt attack. Sometimes at that point I want to ask someone to kill me! considering the fact it would come back to bite me on the forums if I break agreements. And even if you break the NAP or agreement honestly, many people seem to take it personally "You're attacking ME?!?!" This may just be my experience but too many layers of NAP can be dangerous.
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"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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April 16th, 2008, 07:22 AM
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Corporal
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Join Date: Jan 2008
Posts: 163
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Re: Adjudication on a NAP
Even based on the new information I think that without a confirmaton message you do not have a NAP. It's like having an unsigned treaty, just worthless paper.
Of course there was a misunderstanding, one side though that he had a NAP and the other side was waiting for a confirmation (that never arrived) but one thing is a misunderstanding and other thing a backstab.
And about the explaining what a NAP is, well I try to say it allways to avoid misunderstandings. I had that problem once with Meister Miagi but was solved with mutual agreement and since them I always specify as much as possible.
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April 16th, 2008, 01:52 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Adjudication on a NAP
Quote:
Cerlin said:
For me I think the hardest part is juggling your boarders so you have enemies to fight. In a recent game I was a second rate power that was hemmed in on all sides by either allies, NAP, or people I couldnt attack. Sometimes at that point I want to ask someone to kill me!
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This is why my standard NAP is not a 3-turn NAP, but a a 3-turn NAP with a 10-turn duration. That way, both nations must renew every 10 turns or so thier commitment to the NAP. If someone wants out they just choose not to renew. This does not always even mean war.
I started doing this after another player offered me a deal like that and found it makes the game MUCH more fun. Way more dynamic games instead of being hemmed in by treaties the whole time.
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April 16th, 2008, 01:59 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
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Re: Adjudication on a NAP
"Don't take offense" is of my favorite expressions along with:
I don't mean to judge, but...
...bless his/her heart!
Don't take this the wrong way, but...
---
It's like a socially acceptable way to be completely uncouth. 
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April 16th, 2008, 03:10 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
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Re: Number of globals
I do think it should be a config option, although another thing I think would work is 3 + the number of players currently active, with the provision that the elimination of a player won't take out a spell.
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