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  #1  
Old April 16th, 2008, 02:06 AM

rstaats10 rstaats10 is offline
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Default Re: Multiverse Mod

Yes I see now the cosmowing fighter has a microfighter Bay. But on my cosmowing fighter there is no bullet fighter in the cargo hold for it to release. I will watch for this in the future to check for this. That would be cool to see the microfighter released from the cosmowing fighter.

I just finished the Battle at Zeta 3. That was hard. Took over 10 times. (escort ship was getting destroyed mainly) But I wised up and decided to used my ram nose (battering ram) to take out the 2 Zentradi ships. Worked like a charm first time I did this. Still took some fancy manuevering to get to next destination.

I really like this mod so far. I will post as I get more completed.

Btw tell your brother he did a awesome job on the Arcadia Texture. Pirate flags look really cool too!
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  #2  
Old April 16th, 2008, 02:36 PM

Campeador Campeador is offline
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Default Re: Multiverse Mod

When you look at the Cosmowing on your bay, you will not see the fighters it contains. But when you use the 'Long range Scanner' and the Cosmowing is in flight you will see that it contains two Bullet fighters (bullet-1 and bullet-2). As any enemy approaches it will release the fighters just as any carrier do. It can only release one fighter at a time, so once one bullet is destroyed, and then it releases the second assuming that the Cosmowing Fighter Bay is not damaged.
It is not perfect since fighters never return back to their carriers since the AI carriers never recall back their ships. This means that if this Bullet survives it will just remains in space, while the Cosmowing can be recalled, re-launch and have more Bullets out.
The thing is that thanks to this the Arcadia can actually have 3 fighters out, plus an extra bullet making it 4!
The Bullets are really the weakest fighters the Arcadia posses. One uses two Energy Cannons and the other uses two Light Missiles. Also it is good to know that these Light missiles just like the Arcadia's side cannons (Sea Galeon Energy Cannons) can bypass shields.

The ram is a risky maneuver. You have to do some math before deciding to use it. Ram damage capacity + front armor vs. enemy shields + armor. Usually it can take out one Zentradi scout but I would not attempt a second ram since by then all the Arcadia's front Armor is gone.
On the TV show the Arcadia has a retractable weapon that someone called ‘The Big Freakin Bayonet’. I was trying to recreate something similar and what you see is my version.
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Old April 19th, 2008, 01:30 PM

rstaats10 rstaats10 is offline
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Default Re: Multiverse Mod

Great job on Multiverse 3. Campeador! It was a lot of fun commanding the Arcadia. The Mod was a little more challenging than Multiverse 2. I particually enjoyed the last few battles. I enjoyed hacking the Illumidas fleets down. In the early battles, the Zentradi scouts proved to be most worthy opponents and the most difficult for me to take down. The Ram Nose for the Arcadia was cool (and usefull) too. This mod was flawless. I had no problems (errors) during the Mod. Thanks again for an awesome SF mod, Campeador!
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