.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 16th, 2008, 02:37 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: DN5.06 Fix list

Quote:
bearclaw said:
The next release of Dark Nova 5 will actually be 2 versions. V5.05 fixes some bugs that I introduced in v5.04 (oops) and v5.06 adds a whole lot more.
...Bugs?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #2  
Old April 16th, 2008, 04:01 AM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: DN5.06 Fix list

For some reason, I thought I saw the word "borked" in teh changelog, and I was for a moment ecstatic that someone had finally used the word in a changelog. Then I realized it didn't say borked at all and I was quite disappointed. I'm thinking of making my own mod, so I can release an update that breaks something, then release another update so I can have
"Fixed supply generation that got borked in the last patch".
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #3  
Old April 16th, 2008, 04:14 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: DN5.06 Fix list

the most annoying part of modding from my experience is when you add some stuff and the mod stops working because you find out later you spelt something wrong.
Reply With Quote
  #4  
Old April 16th, 2008, 12:55 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: DN5.06 Fix list

Quote:
Randallw said:
the most annoying part of modding from my experience is when you add some stuff and the mod stops working because you find out later you spelt something wrong.
Oh, had more than my share of those! It really borks things up.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #5  
Old April 21st, 2008, 01:32 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: DN5.06 Fix list

OH, great. And I've been playing 5.04 for the past couple of months. I like the mod; I hope the fixes don't mess up my game.
Reply With Quote
  #6  
Old April 21st, 2008, 01:46 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: DN5.06 Fix list

Quote:
gregebowman said:
OH, great. And I've been playing 5.04 for the past couple of months. I like the mod; I hope the fixes don't mess up my game.
I want to put out a patch version for existing games but I came across something that may not allow that to work. I have to do some more testing but it looks like SEV won't allow for any changes to the TechArea.txt file to an existing game.

If that truly is the case, then yes, 5.06 will bork your exisitng game. I'll be sure to let you know more.

How are you finding 5.04?
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #7  
Old April 21st, 2008, 03:11 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: DN5.06 Fix list

Looking for ideas for specialized mounts, eh?

How about these:

Efficient Engine Mount - Reduces size and fuel consumption of engines, but increases their cost. Usable on scouts and cruisers.

Sniper Gunnery Mount - Increases range and accuracy of direct fire weapons, but also greatly increases their cost and size. Works best if weapons have a "blind spot" where they can't fire at ranges below, say, 10km - then the sniper mount would extend that blind spot as well as the max range of the weapon! Could work with any ship size.

Bombardment Missile Mount - Increases range and damage of missiles. (According to Devnullicus, this will actually work properly in SE5!) Increases size and cost. Usable on destroyers and dreadnoughts.

Carronade Gunnery Mount - Decreases range of direct fire weapons but increases their damage. Usable on frigates and battleships.

Reinforced Armor Mount - Significantly increases HP of armor and increases cost somewhat. Usable on baseships.

Miniaturized Electronics Mount - Reduces tonnage of electronics (sensors, scanners, ECM, cloaking devices, master computers, etc.) but greatly reduces their HP. Usable on scouts, frigates, and cruisers. Works best if these components are designed to be too big to fit reasonably on smaller hulls (say, anything smaller than a cruiser) - then cruisers become REALLY good at electronic warfare while destroyers, with their bombardment mounts, become the heavy hitters until you reach battleships and above!

Bulk Quarters Mount - Greatly decreases the cost of crew quarters and life support, but increases their size. Usable on colony ships, freighters, carriers, and worldships.

Planetoid Reactor Mount - Greatly decreases the cost of quantum reactors, but increases their size. Usable on worldships. Works best if quantum reactors are too bulky for all but the largest ships. Usable on worldships.

Hyper Beam Mount - Greatly increases the size and cost of beam weapons, but phenomenally increases their damage and increases their range as well. Decreases accuracy. Usable on baseships (even if there's only room for one beam per ship!) and worldships - think Death Star laser!

Oh, and by the way, if you can't increase the shield generation of shield generators with a mount, you can always reduce their tonnage and/or cost!

Ooh, and what if there were mounts only available through certain racial/unique techs? Like a High Energy Focus beam weapon mount available only through Crystallurgy?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #8  
Old April 24th, 2008, 01:52 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: DN5.06 Fix list

Quote:
bearclaw said:
Quote:
gregebowman said:
OH, great. And I've been playing 5.04 for the past couple of months. I like the mod; I hope the fixes don't mess up my game.
I want to put out a patch version for existing games but I came across something that may not allow that to work. I have to do some more testing but it looks like SEV won't allow for any changes to the TechArea.txt file to an existing game.

If that truly is the case, then yes, 5.06 will bork your exisitng game. I'll be sure to let you know more.

How are you finding 5.04?
I'm liking it fine. since I only get to play every so often, I've played this since I first downloaded it. The tech's a little different, but not in a bad way. I haven't really noticed any glitches, but any improvement will be good, even if I have to start over with a newer version.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.