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April 18th, 2008, 01:15 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Ablative Armor
As mentioned on se.net, the emissive bit is very likely not to do what you want, and the HP is more than enough to make it Überarmor.
The next step after ablative armor is leaky armor; simply remove the armor ability, and you'll find that it is still better than standard armor... but it has more interesting combat effects 
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April 18th, 2008, 04:11 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
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Re: Ablative Armor
Damn.
Not looking for "Überarmor" here. Just something better than Armored Hull Plating but less advance than Emissive or Stealth armors
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April 18th, 2008, 12:00 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Ablative Armor
Consider the math:
Standard armor gives 3-4 hp/kt
Shields give up to 8 hp/kt
Your armor gives 15 hp/kt
Basically, shields start looking as useless by comparison as standard armor used to.
PS:
What makes you think stealth and scattering armor are better than standard armor? All you need is one component of them to get all the ability benefits, and the rest of your defenses can be the slightly better HP/kt standard armor, or the superhigh hp shields.
I reccommend that you either:
- reduce your new armor hp to max out at 11 or 12, and maybe add some intermediate armor which is size 3 and gives 6-8 hp/kt.
- remove the armor ability and make it leaky armor. As leaky armor, you'll have the option of increasing the hitpoints to 10-25 without making shields irrelevant.
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April 19th, 2008, 10:12 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Ablative Armor
Quote:
Suicide Junkie said:
Standard armor gives 3-4 hp/kt
Shields give up to 8 hp/kt
Your armor gives 15 hp/kt
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For further comparison:
Emissive Armor 1.5-2.5 hp/kt (plus damage reduction)
Scattering Armor 3 hp/kt (plus defense bonus)
Stealth Armor 3.33 hp/kt (plus defense bonus)
Organic Armor 3.33-5 hp/kt (plus armor regeneration)
Crystalline Armor 3.33-5 hp/kt (plus shield generation)
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 19th, 2008, 11:36 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: Ablative Armor
Strictly speaking, the stock emissive armor is ablative armor.
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April 19th, 2008, 01:34 PM
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Shrapnel Fanatic
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Re: Ablative Armor
Emissive is the opposite of ablative.
Logically, ablative armor *ablates*. Which means part of it is permanently lost after each hit.
Emissive armor, on the other hand, does not take any damage from small hits, typically at the expense of having fewer hitpoints per kt.
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April 20th, 2008, 06:07 PM
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Captain
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Join Date: Sep 2005
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Re: Ablative Armor
Okay - I get that THIS was a bad design, so to speak.
But, now I'm thoroughly lost. I don't even know HOW that armor is considered so tough?
I don't have a clue how to incorporate, or even WHAT, leaky armor is. I'm still new to the Modding aspect of SEIV, though some areas I get better than others.
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April 21st, 2008, 06:49 PM
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Sergeant
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Re: Ablative Armor
Yes and no, ablative armor on, for example, a main battle tank, is not going to be destroyed by everything that hits it, if that were the case small-arms fire would be the bane of every armored tank.
Strictly speaking ablative armor as we know it, is not possible in SE4. The purpose of ablative armor is that it basicly destroys itself in order to prevent or reduce damage from an incoming projectile.
To me it seems that emissive is the closest thing SE4 really has to offer, and considering that early ablative armor used rubber (either as a filler between two armor plates, or as a backing) to reduce damage, it seems appropriate. In any case, since this is a game, we're allowed to stretch/alter/change traditional meanings.
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