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  #1  
Old April 25th, 2008, 01:26 PM

thejeff thejeff is offline
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Default Re: Arrow Fend - Still too high

I haven't had any problems scripting Fog Warriors. That would have cost me my only real army.

The only workaround I can think of is to have an earlier mage cast Arrow fend to avoid the override.
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Old April 25th, 2008, 02:16 PM
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Default Re: Arrow Fend - Still too high

If you accidentally have new summoned units without Air Shield, I seriously suspect, Arrow Fend will be cast again.
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Old April 25th, 2008, 02:18 PM
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Default Re: Arrow Fend - Still too high

Quote:
ano said:
If you accidentally have new summoned units without Air Shield, I seriously suspect, Arrow Fend will be cast again.
Not to mention battlefield wide AoE spells actually aren't that big. With 5k ermorian troops on the field is only covers about a 5th of them.

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Old April 25th, 2008, 02:42 PM

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Default Re: Arrow Fend - Still too high

What? It really doesn't affect everyone? I've never seen that. Haven't played a lot with that many troops, though.
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Old April 25th, 2008, 03:49 PM
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Default Re: Arrow Fend - Still too high

Quote:
thejeff said:
What? It really doesn't affect everyone? I've never seen that. Haven't played a lot with that many troops, though.
I've seen it often enough, I thought it was widely known. Of course, we are talking about ridiculous numbers of troops here. My own 1200 'small' army seemed insignificant compared to the mass of undead comming my way.
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Old April 25th, 2008, 04:20 PM
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Default Re: Arrow Fend - Still too high

Quote:
Amhazair said:
Quote:
thejeff said:
What? It really doesn't affect everyone? I've never seen that. Haven't played a lot with that many troops, though.
I've seen it often enough, I thought it was widely known. Of course, we are talking about ridiculous numbers of troops here. My own 1200 'small' army seemed insignificant compared to the mass of undead comming my way.
Yeah but I think this unfairly punishes Ermor, in particular.

For example, your 1k worth of troops is completely blanketed by mass regen, antimagic, and army of lead. Fine, good, that's how the spell is suppose to work.

Ermor, on the other hand, being forced to use subpar troops that it has to bring en masse, simply does not get the same benefit out of the same spells. Did you see that green glowing mass in the center of my army? That was the sword of Auglmalter only affecting about 1/5th or 1/6th of my troops. However, had I been playing another nation with less guys, it probably would have hit all of them.

I'm probably never going to play LA Ermor again. They're an absolute nightmare to play with the defunct "battlefield wide" effects, and I'm having some difficulty believing that they'll still be a teir one force with the way their domkill has been increased so dramatically.

To be completely honest, I'm extremely frustrated with this whole arrow fend thing. In the last 3 really, really big battles I've been in, my air mages have spammed it. I also specifically avoided using Rigor Mortis because I felt like mass flight and fog warriors would be more powerful. In retrospect, I've basically wasted huge amounts of resources doing that. I wish I had just kept my air mages around as a batallion of ICBMs with seeking arrow instead of trying to do anything else with them.

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Old April 25th, 2008, 05:28 PM
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Default Re: Arrow Fend - Still too high

Of course, you're totally right.

I never meant to imply that battlefield wide spells not affecting everyone was normal, or a good thing. And it is indeed Ermor who suffers from it.
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Old April 25th, 2008, 02:43 PM
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Default Re: Arrow Fend - Still too high

Nice news... Is it a bug or WAD?
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  #9  
Old April 25th, 2008, 03:04 PM
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Default Re: Arrow Fend - Still too high

Hmm, they are coded as AoE 999, but I thought that 999 was translated into whole battle field. I'll have to ask JK.
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