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Old April 25th, 2008, 01:34 PM

Raapys Raapys is offline
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Default Re: Played SE IV long ago, and considering SE V.

I don't know, I think there are few direct improvements over SEIV, and none of them major. And there are many dubious changes, and some that are simply bad( like the UI ). Stuff like the new "3D" combat system wont even be noticed much if you play simultaneous mode or multiplayer. The turn processing times are much longer than SEIV's, making single-player a chore. Some of the new game features cripples the AI so that it becomes even worse than in SEIV.

On the bright side, the modding capabilities of the game have been improved greatly.

To sum it up for my own part, had SEIV had the same modding capabilities and the continued patch support from the developer then I'd see no reason at all to go for SEV; SEIV is simply a better game in most areas. As it is though, SEV has both these things and is thus slowly improving.
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Old April 25th, 2008, 02:34 PM
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Fyron Fyron is offline
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Default Re: Played SE IV long ago, and considering SE V.

No game features cripple the AI; what you are seeing is that SE5's stock AI is even more poorly developed than SE4's. Its theoretically capable of handling everything in the game, but the code isn't there yet. Kwok has made a lot of progress in BM's AI, for example. He even has it doing remote mining now, something impossible in SE4.

The new combat system is definitely noticeable in multiplayer games, as it is far more than just a "3D" change. The real time execution is the important bit, as it eliminates all of the idiosyncrasies of SE4's ultra-primitive phase-less combat. Combat resolution is certainly slower in strategic mode though, as Aaron has not yet figured out how to compute it at the speed of math (as opposed to a sped-up real time clock).
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