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April 28th, 2008, 03:10 PM
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Private
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Join Date: Mar 2004
Location: a
Posts: 39
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Thanked 1 Time in 1 Post
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Re: Mega Age II (Kingmaker) Sign Up!
I'd like to play in this game if possible. I suppose that makes me 2nd alternate?
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April 28th, 2008, 03:24 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
3rd actually. Though a few players only listed a couple nations and said they were only interested in playing those. And they may not get them. And in most bigger games at least a couple players need replaced at the pretender selection stage.
So there is a good chance for 3-5 alternates getting in-as long as you are not terribly picky about the race.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 28th, 2008, 03:35 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Apparently a tiered research tree cannot be achieved through a mod. Good idea though.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 28th, 2008, 03:57 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Heh, lets not hit bless nations too hard. How many bless nations made it through to the last 10 or so in the last megagame?
Probably best to settle on hard research, it seemed to work out very well in the last megagame.
Are we going for 20 capitals, 1/3 of the total on the map? Or of course as many as anyone can get 1st of May next year.
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April 28th, 2008, 04:09 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
I agree with MegloBob, I think this is a paper tiger issue as despite the general sentiment dual bless nations to not dominate games in general, nor the previous mega games with hard research.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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April 28th, 2008, 04:37 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
The cost of clams was raised the most due to a player in the Mega Age I game being able to wish 5 times per turn before turn 100 was reached.
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Stop nerfing my evil Rlyeh strats
On another note I can sign up me and folket (yes we will share one nation between us due to time/internet restrictions)
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April 28th, 2008, 04:54 PM
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Private
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Join Date: Apr 2008
Posts: 10
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Re: Mega Age II (Kingmaker) Sign Up!
Excuse me
Xietor ¿what is your email? I don´t found it
Thanks
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April 28th, 2008, 08:01 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Evilhomer said:
On another note I can sign up me and folket (yes we will share one nation between us due to time/internet restrictions)
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I hope you make it in. I want my revenge. 
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 29th, 2008, 08:20 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Oh no I am another person who missed signup! I was waiting for a new thread, and not reading the existing ones. Alternates are for replacing players who don't ever begin the game right, and are not intended to be mid-game substitutions? Anyway I guess I'm volunteering to be an alternate. 
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