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April 30th, 2008, 02:18 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Jazzepi said:
I would think astral is an absolute must in long term forging. I finally got to the endgame in Sloth, and I swear to god I put an astral skullcap and an amulet of antimagic on every, single, SC I made.
Not to mention shields of luck, faihtfuls, or lucky pendants.
Jazzepi
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You're right, of course, but I was thinking more along the lines of "useful *and* hard to get without national mages". Amulet of MR are pretty easy to line up, but Flambeaus, Dwarven Hammers and Skull Mentors...not so much. 
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April 30th, 2008, 02:27 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Guys, do not send me changed picks. It is very time consuming to compile the initial picks.
My purpose was not to get anyone to change picks, but to get new people that have not chosen yet to consider races no one else took. if 5 players switch to la agartha, that defeats the purpose.
So with regret, you are "stuck" with your picks.
*Though if you did not select any race, and said "i will play anyone" as several did, you can change your mind and do picks up until May 7, or until everyone has their picks in.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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