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May 4th, 2008, 02:48 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
DrPraetorious said:
The "many sites" tag doesn't really do very much - a province with "many sites" has approx. the same number of magic sites as a mountain or forest, but might also have the income of a farmland. Although, in the cases that Xietor has specified, they don't.
The more sites tag really is just another terrain, which has even more sites on it than wasteland, but not by a huge margin. Due to the way magic site placement works, there will probably be a number of plains or even farmland provinces which actually have more gem income / better indies than the few "more sites" provinces.
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Hmm. I thought it would be much more drastic than that. I'd still like to see them removed if possible.
Jazzepi
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May 4th, 2008, 03:51 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
I am happy with the many tag sites, they will make little difference to the game, I have played on many maps with them and still have not had one single special site even with a 100+ province empire. Which is rubbish!
The real gem producing sites that will be sought after will be other players capitals.
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May 4th, 2008, 03:54 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Meglobob said:
I am happy with the many tag sites, they will make little difference to the game, I have played on many maps with them and still have not had one single special site even with a 100+ province empire. Which is rubbish!
The real gem producing sites that will be sought after will be other players capitals.
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Yes. Your capital will do quite nicely Mega
Jazzepi
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May 4th, 2008, 04:43 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
You can be my neighbour anytime Jazzepi.
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May 4th, 2008, 04:47 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Is there still room for another player for the megagame?
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May 4th, 2008, 09:52 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Hi, i don't think it is very hard to make a new research setting in the patch. Since it is about to be released soon I would like to suggest the following:
1: 20
2: 50
3: 100
4: 200
5: 500
6: 1000
7: 2000
8: 5000
9: 10000
First levels almost at easy. Last levels way more expensive.
Is this interesting?
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May 4th, 2008, 09:55 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Kristoffer:
You may get some dangerous levels of love from some people now
Maybe you could add an option to make bigger HoF and customisable amount of globals allowed?
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