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May 4th, 2008, 03:14 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
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Re: Sauromantia, the war fool
Hum I don't think I'd like a fix now.
A restart might be nice though, I could use not killing Claire on turn 2.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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May 4th, 2008, 03:25 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Sauromantia, the war fool
Kasnavada, why even suggest that when everyone has played so hard and long to be where they are? He has the file for the turn, it shouldn't be too tough to just plug that into where we need to be.
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May 4th, 2008, 03:30 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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That was a quickie
This sucks. I must have really messed up when creating this game again. We did reset once, right? I remember that I set the VP requirement to win to 50 VPs when I created the (first) game. Because without a VP win condition, you can't have capital VPs. But it seems I forgot to change the slider the second time, because the VP win condition was only 2 VPs now. Couldn't you have noticed this earlier?  It's in Options -> View game settings. Well, this is my fault, and I have to apologize - I'll try to fix this, somehow, but I don't think it will really be possible.
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May 4th, 2008, 03:33 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: That was a quickie
Not really what we wanted to hear after trusting you with our game and putting a lot into it the last few weeks. You can do it!!
Good luck with the fix.
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May 4th, 2008, 03:42 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
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Re: That was a quickie
Quote:
Kasnavada, why even suggest that when everyone has played so hard and long to be where they are?
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Because I had the case in another game and we had to restart : I therefore doubt very much that it's possible to fix it. Furthermore, the fact that we know have everyone's position is too much of a spoil in my opinion.
And, restarting could also enable you to make some adjustments for the map : I thought you wished to make all three seas connect each other ? (making an underground tunnel between 94 - 86 and 92 - 85 could solve this).
I'll do what people decide though. I didn't mean to discourage people... And I'm among the ones that played here too. I'd rather go on too...
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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May 4th, 2008, 03:44 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: That was a quickie
The map seems very balanced for two water nations.
That's not the issue at hand here really, is it though? lol
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May 4th, 2008, 03:47 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
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Re: That was a quickie
It's not a major issue, yeah.
Well. We'll see if Ich can work this out.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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May 4th, 2008, 03:51 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: That was a quickie
People seeing the map isn't necessarily all that bad. Everyone knew what was going on pretty well. So we all get Eyes of God for a turn. That's dramatic and magical.
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May 4th, 2008, 03:53 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: That was a quickie
Oh yeah Ich, there was no restart.
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