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Old April 16th, 2002, 08:52 PM
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Default Re: Combat simulator bug (v1.60)

Guys, calm down a tad. It makes it weaker, but even OA1 is still useful. I didn't say that partial damage recovery wasn't accumulated from turn to turn - it is. It just doesn't start until you actually take damage.

The ability to regenerate OA before it got hit was (is?) silly and unbalanced, no? This meant that a horde of OA ships was building up a massive defense ability before it ever even got hit.

I know from experience that OA (at least level 2 and 3, with more than one or two per ship) is still an extremely strong defense system (the more, the better) - a sweet counter to phased poloron beams, for instance.

Someone should test it, though.

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Old April 16th, 2002, 09:32 PM
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Default Re: Combat simulator bug (v1.60)

Ok, I ran a test, and I think it might have been reduced a bit, but it definitely is NOT fixed. That is, if a ship with six OA3 is hit for 720 points of damage relatively early in a combat, it will be down to one armor component, and might have two armor components the next turn, but if it doesn't get hit until turn 25, and then takes 720 damage, it goes down to one component, and then the next turn shows as completely healed, because it "pre-healed" 26 x 30 x 6 = 4680 magic pre-healing points.

I guess some players think this is ok, but I thought it was agreed this made no sense and was fixed. Oh well...

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Old April 17th, 2002, 11:38 AM

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Default Re: Combat simulator bug (v1.60)

I wouldn't mind if it got changed to your "heals partial damage" model. I kinda didn't think of that... I was thinking that NO regeneration occurred until a component was destroyed... silly me.

I agree that the magic pre-healing isn't all that great a thing. But I was just a little frightened (since I've already committed this race to a pbw game...). Sorry about having a fit on you like that.

Back on topic, though; so am I the only one who didn't have the OA regen in the combat simulator? Could no-one confirm my bug? Maybe I was just hallucinating, then....
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Old April 18th, 2002, 02:06 PM

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Default Re: Combat simulator bug (v1.60)

budda-bump
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Old April 18th, 2002, 02:49 PM
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Default Re: Combat simulator bug (v1.60)

The thing about Organic armor that was fixed for gold was this:
Now, any OA component can heal any other OA component.

Before if you lost all examples of any component with OA ability, you would lose all OA ability for that combat.

That means, if you had one OA II on your ship and 15 OA III's, then losing the OA II at any time would make you forfeit all you regeneration abilities.
In Gold, you can now use more than one type of OA component, and have it always keep working. This benefits mods mostly.
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