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View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
Yes 12 14.46%
No 71 85.54%
Voters: 83. You may not vote on this poll

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  #1  
Old May 7th, 2008, 02:54 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Taint the theme? Thematically a powerful death mage has raised many priests as undead. As I think a lich pretender is available to every nation I don't see any nation as being unthematically swayed to the dark side.

Besides, just to run the numbers, if you've got 20 indie priests thats about 2000 gold (counting the temple and upkeep). A whole lot more than that if you get a castle and more powerful priests. Now you've got to ench-7 which is probably either something you went straight for to support this strategy (big opportunity cost) or something you're not hitting terribly early in the game. Now you also need a D-4 mage and a N/W one (or something like that), and spend some gems to set this up/cast.

After all these opportunity costs you're now generating 100 longdead per turn. This is at the point in the game (after you've spent several turns actually raising the dead) where there is widespread use of SCs and battlefield wide spells.

Again, you could probably make a useful strategy with it, but I can't imagine this is balance threatening or even common.
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  #2  
Old May 7th, 2008, 03:03 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
Baalz said:
Taint the theme? Thematically a powerful death mage has raised many priests as undead. As I think a lich pretender is available to every nation I don't see any nation as being unthematically swayed to the dark side.

Besides, just to run the numbers, if you've got 20 indie priests thats about 2000 gold (counting the temple and upkeep). A whole lot more than that if you get a castle and more powerful priests. Now you've got to ench-7 which is probably either something you went straight for to support this strategy (big opportunity cost) or something you're not hitting terribly early in the game. Now you also need a D-4 mage and a N/W one (or something like that), and spend some gems to set this up/cast.

After all these opportunity costs you're now generating 100 longdead per turn. This is at the point in the game (after you've spent several turns actually raising the dead) where there is widespread use of SCs and battlefield wide spells.

Again, you could probably make a useful strategy with it, but I can't imagine this is balance threatening or even common.
I was under the impression level 1 priests couldn't reanimate long dead? Or am I smoking crack?

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  #3  
Old May 7th, 2008, 03:08 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Undead priests are treated as one additional lvl.
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  #4  
Old May 7th, 2008, 03:47 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

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Kristoffer O said:
Undead priests are treated as one additional lvl.
Whoa.

LOL. I've been playing dominions for over 2 years now. I love all the random crap I find out from out of nowhere

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  #5  
Old May 7th, 2008, 04:00 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.
And if your problem is thematic, then what are you doing with those death mages in the first place?
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  #6  
Old May 7th, 2008, 04:23 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
Agrajag said:
I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.
And if your problem is thematic, then what are you doing with those death mages in the first place?
Man, I get the same question all the time about my stockpile of virgins.

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  #7  
Old May 7th, 2008, 05:06 PM

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Default Re: Mass-produced Reanimating Priests: Exploit?

Yeh, I don't see a problem with a powerful death mage making a ton of undead priests for a nation. It's no worse than creating a pile of Liches or or Spectres for some tooty fruity "good" nation.
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  #8  
Old June 30th, 2008, 02:12 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Hi, the spell in question only works on members of the hall of fame. It would be a really sorry game if there's even one indie priest in the hall of fame. so I don't see it as a problem at all. Bwaha
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Old June 30th, 2008, 05:09 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Heh, yeah you could script them to knock themselves unconscious with fatigue while sitting in some killing zone. Have them all cluster together and knock themselves out with their own poison/frost clouds ...

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  #10  
Old May 7th, 2008, 04:24 PM

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Default Re: Mass-produced Reanimating Priests: Exploit?

The fact that they don't cost upkeep anymore sounds like the exploit to me...
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