|
|
|
|
 |

April 15th, 2002, 10:59 PM
|
|
Corporal
|
|
Join Date: Jan 2002
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tractor & Repulser weapons
Well, what I do not understand is why the smaller ship is not moved? If they make it so that you can only move ships smaller than you, then you should be able to use a repulser beam against a baseship to move your ship out of the way. That would be cool.
__________________
I Rock.
Therefore I Am.
|

April 15th, 2002, 11:07 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Tractor & Repulser weapons
Bman,
I like that idea. Just think if one of your smaller ships takes a beating and loses its engines, you might be able to push it out of harms way. It wouldn't take much work on Malfador's part to change that either.
|

April 16th, 2002, 09:27 PM
|
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tractor & Repulser weapons
SJ the idea is good but i do not mod the game to fit my needs, i fit my needs to the game. I never mod or play some of the wierd mods.
BMan - great idea. But this does already "exist" - the wormhole weapon. It realy does move the target away. Im more interested in the tractor beam.
When you put it on larger mounts the 'damage' increases, but whats the use of pulling a ship say 6 range (i think thats the range) with the power of 12 when it will anyway move 6?
__________________
Let the game begin!
Green bug from outa space!
|

April 16th, 2002, 10:49 PM
|
 |
Corporal
|
|
Join Date: Dec 2000
Location: Italy
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tractor & Repulser weapons
quote: Originally posted by Taera:
When you put it on larger mounts the 'damage' increases, but whats the use of pulling a ship say 6 range (i think thats the range) with the power of 12 when it will anyway move 6?
BTW, the damage listed in the tractor/repulser beam info is real damage, not only the amount of squares the target is moved. It doesn't change much, but... Don't use special mounts for tractor beams (you'll just waste space and resources).
|

April 16th, 2002, 10:55 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tractor & Repulser weapons
quote: Originally posted by Taera:
<snip>
Im more interested in the tractor beam.
When you put it on larger mounts the 'damage' increases, but whats the use of pulling a ship say 6 range (i think thats the range) with the power of 12 when it will anyway move 6?
For ships, you're right; there's no reason to use larger mount tractor beams. But for weapon platform and base mounts that also extend range, the heavier mount tractor beams serve a purpose.
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

April 16th, 2002, 11:03 PM
|
|
Corporal
|
|
Join Date: Jan 2002
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tractor & Repulser weapons
quote: Originally posted by Taera:
BMan - great idea. But this does already "exist" - the wormhole weapon. It realy does move the target away. Im more interested in the tractor beam.
The wormhole weapon moves the target randomly. What I was suggesting was what *should* happen with a tractor/repulser weapon against bigger ships given the logic Malfador is using. This would still allow them to be useful in combat on small ships. The disadvantage is the tractor beam would move *your* ship close to the enemy (and thus the enemy fleet) and the repulsor beam would move *your* ship further from the enemy (and back into your fleet).
__________________
I Rock.
Therefore I Am.
|

April 17th, 2002, 12:08 AM
|
 |
Captain
|
|
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tractor & Repulser weapons
Well, I know what I would do if tractor and repulser beams worked the way you want. I would put them on ships one size smaller than my enemy was using and would fit them out with a short-range high-damage weapon. Tractor yourself in, fire, repulse yourself out. You don't even need MP. And you thought the missile dance was bad. Would also be great for kamikazes, boarders, drones, and troop transports.
OTOH, bigger ships can do that now, in reverse, to smaller and same-size ships. So it can't be terribly unbalancing. At least, I haven't heard anyone complain. Can anyone think of a reason why this is less unbalancing than the above would be?
__________________
Give me a scenario editor, or give me death! Pretty please???
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|