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  #1  
Old May 10th, 2008, 11:08 PM
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Default Setting AI\'s / Ruins

Is there anyway to exactly set the AI's in a map? I see the low med high selection for AI's and neutral empires.
Can it be set like Me ,3 AI,3 neutral just as an example.

Do ruins appear on worlds other than rock surface?


Thanks again, all your answers have been very helpful.


ps. I was just playing a game, where maybe three turns after I colonized 2 planets in the same system, one of them rebelled against me and declared independance ,lol.

Does that happen alot?
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  #2  
Old May 11th, 2008, 03:41 AM
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Default Re: Setting AI\'s / Ruins

Ruins are independent of the planet type.

They are destroyed by stellar manip actions, so I like to be mean and seed asteroids with inaccessible ruins too
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  #3  
Old May 11th, 2008, 06:52 AM
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Default Re: Setting AI\'s / Ruins

Quote:
Skirmisher said: Is there anyway to exactly set the AI's in a map? I see the low med high selection for AI's and neutral empires.
Can it be set like Me ,3 AI,3 neutral just as an example.
You can edit the ranges in Data\Settings.txt . The relevant lines are: Code:

Minimum Computer Player Low Setting := 1
Maximum Computer Player Low Setting := 3
Minimum Computer Player Medium Setting := 3
Maximum Computer Player Medium Setting := 7
Minimum Computer Player High Setting := 6
Maximum Computer Player High Setting := 10
Minimum Neutral Player Low Setting := 1
Maximum Neutral Player Low Setting := 3
Minimum Neutral Player Medium Setting := 3
Maximum Neutral Player Medium Setting := 7
Minimum Neutral Player High Setting := 6
Maximum Neutral Player High Setting := 10

Quote:
I was just playing a game, where maybe three turns after I colonized 2 planets in the same system, one of them rebelled against me and declared independance ,lol.

Does that happen alot?
That early in the game, that would probably be a random event; you just got unlucky. There's an intel attack that can cause that, but it's at the very top Applied Intelligence research level, very expensive, and unreliable.
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Old May 13th, 2008, 01:03 AM
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Default Mods,Image and other packs,deleting a unit

Sometimes those ruins can be a bonanza of technologies. Don't like the idea of the AI getting to them first.

As far as mods go, does everyone make a new SE4 directory for each one? Then there's things like the image packs, component packs, etc.

If anyone would care too, I'd like to hear your short list of must have mods or packs. I definetely want to try out the star trek mod, hope the borg are in it.

Will the Mods work with SE4 Deluxe 1.95 ?


The game I'm playing now I just upgraded my weapon platforms from lev 2 projectile to lev 3. I can't figure out how to delete my old platforms to make way for the new ones. Scrap command I thought would give me back some of the raw materials?
Can I just delete the old ones somehow?
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Old May 13th, 2008, 01:41 AM
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Default Re: Mods,Image and other packs,deleting a unit

Quote:
Skirmisher said:The game I'm playing now I just upgraded my weapon platforms from lev 2 projectile to lev 3. I can't figure out how to delete my old platforms to make way for the new ones. Scrap command I thought would give me back some of the raw materials?
Can I just delete the old ones somehow?
You cannot scrap weapon platforms in SEIV. You can Jettison Cargo (hotkey J) to space them.

I'm not awake enough to answer your mods question ATM, apologies.
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Old May 13th, 2008, 02:21 AM
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Default Re: Mods,Image and other packs,deleting a unit

Information on mod installation, and a list of all the mods, can be found here:

http://wiki.spaceempires.net/index.php/Mods_(SEIV)

The Image Mod packs should be installed in the default Pictures directories, so they are accessible to every mod.
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  #7  
Old May 13th, 2008, 02:56 PM
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Default Image and other packs, Player vs Player


Last night I downloaded the following-

combatpack12
eventpack4
componentpack31
facilitypack18
planetpack13

SE4G 1.94 is supposed to be installed first, will SE4D 1.95 be ok to use? Pardon me for all the noobie questions.
I am starting to get a feel for the game, and what I should be doing especially on defense.

Do alot of you play each other instead of the AI?
What is the prefered method of human vs human?

Thanks to all who respond.

Fyron nice list of mods but what are people (like yourself) playing these days?
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  #8  
Old May 13th, 2008, 03:17 PM
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Default ways of the AI


Basically I'm just playing short srimage games while I learn how to play. At some point I stop, when I realize I've made a horrible mistake or ten.
First thing that hit me with the AI is it doesn't want to share systems. It usually attacks on sight in a "contested" system. At first I completely overlooked planetary defenses, and many newly colonized worlds fell quickly to a single alien ship.
Weapons platforms have become a favorite for early game planet defense. They are availible right away in the tech tree and seem to provide the most firepower and variety.
The AI will destroy a planet I've colonized, or a ship, then say we should enter into a trade agreement, lol.

The race I use for now is a modified stock race.

Impulsive, Bloodthirsty, Schemers, Natural Merchants, Hardy Industrialists. 2K race development points. all atributes default average. Oxygen / Rock worlders.
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  #9  
Old May 14th, 2008, 07:44 AM
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Default Re: Image and other packs, Player vs Player

Quote:
Skirmisher said: SE4G 1.94 is supposed to be installed first, will SE4D 1.95 be ok to use?
That won't be a problem. The differences between v1.94 and v1.95 are small enough that many people didn't bother patching to the latter. Both of them are close enough to v1.91 that all three can be used in the same multiplayer game.
Quote:
Do alot of you play each other instead of the AI?
What is the prefered method of human vs human?
A lot of people find that the AI offers so little challenge that they almost exclusively play multiplayer.

I myself tend to cycle between getting bored with dominating the AI and getting tired of being crushed by human opponents.

A lot of people use the Play-By-Web site ( http://seiv.pbw.cc ) to automate turn processing. PBW supports both SEIV and SEV (the URL predates SEV's release), and many mods.

[/quote]
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