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May 13th, 2008, 07:47 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Monkeys cry for changes?
I don't think Bandar Log or Patala are weak. I think most experienced players don't think they're weak.
If you are interested, search for posts by Lord_Bob, since _many_ of his posts were in his ridiculous and very long "monkeys CANNOT WIN" threads.
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May 13th, 2008, 08:17 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Monkeys cry for changes?
MONKEE PD IS WAEK, AND YES CAN NEVAR WIN N TAHT IS Y U WILL LOOSE 2 ME LOL!!!!!!
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May 13th, 2008, 08:30 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Monkeys cry for changes?
I've never played the monkey nations, but doesn't Astral imply Communion? Why aren't the monkeys throwing around Divine Bless? Do the priests not have Astral?
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 14th, 2008, 03:41 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Monkeys cry for changes?
Quote:
llamabeast said:
I don't think Bandar Log or Patala are weak. I think most experienced players don't think they're weak.
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I agree. They take a little more subtlety to play than the average nation, but with elephants, strong astral and very strong non-unique summons they've got obvious good options for early, middle and late game. With a little bit of cleverness/luck they've got a bunch more options from awesome blood summons to recruitable/easily summonable national thug chasises.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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May 14th, 2008, 03:53 PM
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Corporal
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Join Date: Jul 2007
Posts: 106
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Re: Monkeys cry for changes?
I agree with Baalz. Blood summons is a key.
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May 14th, 2008, 03:57 PM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Monkeys cry for changes?
I'd hardly call it a key.
Additional asset after those astral magicks, elephants and summons is more like it.
Of course you could take the KB route, but it's hardly, erm, competitive.
Though, siege penalty hurts. But it just means some trading for siege bonus items will be necessary. I hope.
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May 14th, 2008, 04:23 PM
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Corporal
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Join Date: Jul 2007
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Re: Monkeys cry for changes?
Of course elephants and astral magic give a good start, but the problems begin already at the end of the second year. At this moment there are not ehough gems for good summons. But in case of the right development and pretender one is able to summon the first Dakini
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May 14th, 2008, 04:56 PM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Monkeys cry for changes?
If you want to reach Blood6 within 20 first turns with what essentially is not a blood nation I would claim you're not exactly playing to your strengths.
But, having not played Bandars much apart from couple of duels, I can't comment with much authority. I'll have to get back to this after some time with next megagame where I'm playing them.
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May 14th, 2008, 05:03 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Monkeys cry for changes?
It will be nice to hear your opinion in a month or two;-)
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May 14th, 2008, 07:50 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
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Re: Monkeys cry for changes?
What I don't understand is Brahmin being only holy 1. In other nations priests from a sacred caste get higher level. Slow mages hurt, but don't seem SO illogical..
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