.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 20th, 2002, 01:17 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: quick Q on population growth

quote:
Originally posted by Vulture-B:

line 66 of the settings.txt says "Population Required to Operate One Facility := 50"



This setting has never functioned. The popularly accepted theory is that it's one of those toys MM hasn't gotten around to implementing just yet.

__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #2  
Old April 19th, 2002, 03:44 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: quick Q on population growth

Actually, they did use the "population to operate each facility" setting in pre-release of standard SEIV. But the original beta testers found it too annoying, so they disabled it.

Tigga - have you looked at PvK's Proportions mod? Sounds like you're trying to do something similar, but maybe less radical...

Edit: Reread your post, and you mentioned proportions specifically. Oh well, the question still stands, are you basically attempting to tone down PvK's mod for your own game?

[ 19 April 2002: Message edited by: DirectorTsaarx ]

__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #3  
Old April 19th, 2002, 03:50 PM
Growltigga's Avatar

Growltigga Growltigga is offline
Colonel
 
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
Growltigga is on a distinguished road
Default Re: quick Q on population growth

Tigga - have you looked at PvK's Proportions mod?

DirectorTsaarx, do you know, I havn't even looked at one mod for SEIV in any incarnation. I have not even downloaded any shipsets from the excellent New Age Yards or the Kuat yards. I am not sure I know how and am dead ashamed

Sounds like you're trying to do something similar, but maybe less radical

Yes, you are right, everything I have heard/read about the Proportions mod indicates that it does what I am playing with albeit more so. I am trying to turn SEIVG into the Starfire computer game I always wanted, but also trying to 'slow' a few things down, such as population transfer to something which is more 'realistic' (if only in my own head)

I think renaming components as I have done so far is not going to get me all the way to where I want to be
__________________
Ook ook ook ook OOK
Reply With Quote
  #4  
Old April 20th, 2002, 12:04 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: quick Q on population growth

quote:
Originally posted by DirectorTsaarx:
Actually, they did use the "population to operate each facility" setting in pre-release of standard SEIV. But the original beta testers found it too annoying, so they disabled it.
[ 19 April 2002: Message edited by: DirectorTsaarx ]



Shhhhhhh!!!! I'm trying to make them think I know what I'm talking about!!!


__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #5  
Old April 22nd, 2002, 07:53 AM

Portly Portly is offline
Private
 
Join Date: Apr 2002
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Portly is on a distinguished road
Default Re: quick Q on population growth

Why is it that my colony ships are sometimes automatically loaded with 4 population, and sometimes not? I haven't been able to see any pattern to it.
Reply With Quote
  #6  
Old April 22nd, 2002, 08:47 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: quick Q on population growth

if you use the Colonize order while over a habited planet, the ship will load up as much population as it can hold before it heads out.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old April 22nd, 2002, 03:09 PM

neofit neofit is offline
Corporal
 
Join Date: Apr 2002
Location: France
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
neofit is on a distinguished road
Default Re: quick Q on population growth

quote:
Originally posted by Portly:
Why is it that my colony ships are sometimes automatically loaded with 4 population, and sometimes not? I haven't been able to see any pattern to it.


To be more accurate: if you plan the route of the Colony ship to go through a resupply depot it will leave the planet without any population in its holds. You have to first either load any of its cargo holds manually, or first give it the order to colonize a planet, then cancel it, and replot the course to go through the resupply depot to see the ship loaded with population.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.