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  #1  
Old April 22nd, 2002, 03:09 PM

neofit neofit is offline
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Default Re: quick Q on population growth

quote:
Originally posted by Portly:
Why is it that my colony ships are sometimes automatically loaded with 4 population, and sometimes not? I haven't been able to see any pattern to it.


To be more accurate: if you plan the route of the Colony ship to go through a resupply depot it will leave the planet without any population in its holds. You have to first either load any of its cargo holds manually, or first give it the order to colonize a planet, then cancel it, and replot the course to go through the resupply depot to see the ship loaded with population.
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Old April 24th, 2002, 12:26 AM

construct construct is offline
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Default Re: quick Q on population growth

hmm wonder why i get an range check error when i fumble around with that population per facil line ?

and only with that for test purposes.
if i set it over 120 i got a crash and if i count it in millions it is more than the planet have

i think its not for operating the facils themselves but more the max pop is thermore facils have space on the planet.

otherwise i cant explain myself why some tiny non breathable atmospheres have only 1 facil and others up to 5 !

seems strange to me if it isnt that way

greets

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Old April 24th, 2002, 03:22 AM

Phoenix-D Phoenix-D is offline
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Default Re: quick Q on population growth

"i think its not for operating the facils themselves but more the max pop is thermore facils have space on the planet.

otherwise i cant explain myself why some tiny non breathable atmospheres have only 1 facil and others up to 5"

It has nothing to do with that- that's set elsewhere. You probably ran into a race with Advanced Storage Techniques and/or the planet was actually breathable to the population on it.

Phoenix-D
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Old April 24th, 2002, 08:51 AM

construct construct is offline
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Default Re: quick Q on population growth

as i say the colony was doomed :-)
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Old April 24th, 2002, 09:36 AM

Phoenix-D Phoenix-D is offline
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Default Re: quick Q on population growth

Doesn't matter, unless you were building the facitities from none (0).

Take a population that can breathe an atmosphere. Build the desired number of facilities. Replace the population with another that can't breath that atmosphere- the extra facilities stay.

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Old April 24th, 2002, 09:49 AM

construct construct is offline
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Default Re: quick Q on population growth

im still not happy with it cuz i dont have changed any population :-)
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  #7  
Old April 24th, 2002, 06:10 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: quick Q on population growth

quote:
Originally posted by Phoenix-D:
"i think its not for operating the facils themselves but more the max pop is thermore facils have space on the planet.

otherwise i cant explain myself why some tiny non breathable atmospheres have only 1 facil and others up to 5"

It has nothing to do with that- that's set elsewhere. You probably ran into a race with Advanced Storage Techniques and/or the planet was actually breathable to the population on it.

Phoenix-D



construct: to expand on Phoenix's answer - if your race can breathe the atmosphere on a particular tiny world, you can build 5 facilities on it. If your race CANNOT breathe the atmoshphere on that tiny world, you can only build 1 facility on it. For instance, if you're using an oxygen-breathing race, they can build 5 facilities on tiny oxygen-atmosphere planets, but only 1 facility on hydrogen-, carbon dioxide-, methane-, or no-atmosphere planets.

And, as we've mentioned before, that "population per facility" line is not used by the game. The range check error either means the variable can't handle a number larger than 120, or the error was related to something else. If the range check error occurred when you started the game, before playing a turn, then it's probably related to the change you made. If the range check error occurred while processing the AI turns, it's probably something else. There are a number of threads here that discuss range check errors - try reading those to see if your error is discussed there.
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