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May 21st, 2008, 05:09 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Maybe we can mod the spell a bit. Is there any way to convert it to a battlefield enchant for air that does not exist? Like a battlefield mirror image?
It is a high level air spell, and I hate to just remove it completely(:
While I did mod a good bit with units in the Epic Heroes Mod, I have not done any spell modding, so I have no idea what is possible with changing a spell via of a mod. We may have to wait until Dr. P gets back from Europe to fix this spell via mod.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 21st, 2008, 05:19 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: Mega Age II -Kingmaker(full) Race selection
Yes if you want it's easy to do.
#selectspell "Mists of Deception"
#copyspell "Mirror Image"
#pathlevel 0 6
#researchlevel 8
#fatiguecost 400
#name "Mist of Mass Glamour"
#aoe 666
#spec 4194304
#descr "Gives mirror images to all your warriors on the battlefield."
#end
should do it (not tested)
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May 21st, 2008, 05:27 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II -Kingmaker(full) Race selection
Thanks Twan.
If that works, that may be a better fix than removing the spell completely. A mass mirror image spell could be useful in conjunction with arrow fend and fog warriors.
I think it would be especially lethal for armies of high damage troops like shin shifters, that are somewhat vulnerable due to little armor.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 21st, 2008, 05:49 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Mega Age II -Kingmaker(full) Race selection
Just tested, it works but has an interesting side effect :
By chance number of images isn't based on caster level but on the target one, so troops get just one.
But all air mages get a number of images = their air level, like if they casted the mirror image spell themselves (I see no way to give them just one).
So it's an excellent spell to buff an army of thugs with air magic.
--
But there is a potential problem with the spell AI. I fear the AI will recast this one as soon some units have lost their image.
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May 21st, 2008, 06:23 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
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Re: Mega Age II -Kingmaker(full) Race selection
can i switch to LA Midgard ?
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May 21st, 2008, 07:19 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Lots of players have pmed me about switching races. And many of them got their 1st choice of race, out rolling players who also wanted the race they got. So it is very doubtful I will
want to reopen races, as that will definitely cause a chain reaction that will delay the start of the game.
But I will not give a definite response until the patch is released. The sooner it is released, the more inclined i would be to allow changes, since it is my shared goal with the players to make as many people happy as possible with their race selections.
But fyi, you are not the 1st to ask to switch to midguard, or the new race, or la mictlan.... If the patch is not released in the next 3-4 days, then it is highly unlikely we will want to delay the game any further than the patch already is delaying it.
And if the patch is not released by June 1, the 2 players with new races will be allowed to pick midguard, mictlan, or abysia, and we will be starting. The Big Game is best played during the Summer, and as much as I would love to include the new races/patch, I do not think anyone anticipated it not being released by June 1 when we agreed to use it.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 21st, 2008, 08:31 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
why not just allow people to switch freely if they want to?
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May 21st, 2008, 11:42 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Mega Age II -Kingmaker(full) Race selection
Xietor, I agree totally with you not wanting to allow switching. I cant even imagine how I would go about doing the rolls in the first place. What I am trying to say is thanks for going to all the trouble, and that I am impressed the skills needed to tackle the task.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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May 22nd, 2008, 12:55 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Mega Age II -Kingmaker(full) Race selection
Drya and his haxzors.
Will he ever learn?
Jazzepi
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