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April 22nd, 2002, 08:13 PM
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Corporal
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Join Date: Apr 2002
Location: France
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Re: TDM-ModPack v3.10 released
quote: Originally posted by Dracus:
Is this the one from the tdm or the one form the down section? I may not have updated the one on the download section to fix that problem.
I will check and see.
It is from the link on this very forum page, the full zip file.
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April 22nd, 2002, 08:21 PM
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Corporal
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Re: TDM-ModPack v3.10 released
And while I am at it, what is the difference between say Aquileans 2000, 3000 and 5000? The 5000s are harder than the 2000s? Like bonus levels?
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April 22nd, 2002, 08:32 PM
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General
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Join Date: Feb 2001
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Re: TDM-ModPack v3.10 released
quote: what is the difference between say Aquileans 2000, 3000 and 5000?
Those are the number of racial points spent on the race; higher numbers mean better characteristics and/or more advanced traits. The value you use should match what you've set "Racial Points for New Players" to in Game Set-Up/Player Settings.
The program won't let you use a race that exceeds this setting, but will accept one with less points, which can be useful for handicapping.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 22nd, 2002, 08:35 PM
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Shrapnel Fanatic
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Re: TDM-ModPack v3.10 released
The numbers refer to the number of racial points they are spending.
If your game is set up as a 3000 point game, use the "Aquileans 3000" EMP file.
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April 22nd, 2002, 08:52 PM
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Captain
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Re: TDM-ModPack v3.10 released
Ok,
go to the tdm mod folder/pictures/race
and delete the colonial emp files that are dated 2001
leave the the emp's dated 2002 and that should fix this problem.
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April 22nd, 2002, 09:05 PM
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Brigadier General
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Re: TDM-ModPack v3.10 released
Here is a small patch that will fix all the reported problems.
TDM-Patch.exe
The standard downloads have been updated as well.
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April 22nd, 2002, 11:02 PM
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Corporal
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Re: TDM-ModPack v3.10 released
quote: Originally posted by [K126]Mephisto:
Here is a small patch that will fix all the reported problems.
Thanks, that fixed it.
Now ran into a bug. I set up a production queue on a planet with some facilities then four Mineral Miners. When I went to check the queue a few turns later the Mineral Miners had changed to Space Ports. I know have 4 Space Ports in my queue, although manually I cannot place more than one on a planet (and the system already has one).
I never had that problem in the 3 games I have played with the stock SEIVG 1.60, one with 1.67. I noticed on turn 20 of my first game with the TDM Modpack, don't know when it actually happened since I only keep a save of the current turn.
Sorry if it's not a TDM problem. I'll keep a savegame of this turn in case anyone needs it.
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